The 2023 client sends rooms/{id}/clone through the same RecNet rooms
helper as "save room" and "restore subroom save", which reads the
{success, value, error} envelope. The clone handler answered with the
bare room details, so the client found no success flag and rejected the
reply with an empty error, even though the room had been created.
Clone now returns the envelope with the full room details in value, and
refusals (unknown source, cloning not allowed) are a 200 with
success=false and a message instead of a bodyless 404/403.
Security:
- roomcode PUT now requires instance ownership (any player could plant
or relocate codes on foreign private instances)
- /platformid/{accountId} requires auth (anonymous Steam/Oculus id
enumeration oracle)
- request tracing no longer captures successful /thread bodies by
default (chat messages landed unredacted in logs); opt in via
Trace__SuccessBodyPaths
- anonymous action-link renewal clamped to 720h per consume
Data integrity:
- buyPurchaseReminder upserts its objective sentinel (second purchase
threw UNIQUE after the wallet was debited)
- progression reward gift + idempotency sentinel commit in one
transaction (crash between them double-minted the reward)
- ClubPermissionsGalleryAndModeration migration defaults corrected to
the entity contract (CommentsJson '[]', ClubChatEnabled true); new
one-shot ClubChatDefaultRepair migration fixes databases that
applied the wrong defaults; bootstrap repairs '' CommentsJson rows
- admin subroom-maxplayers audit entry commits with the mutation
- account purge covers CustomAvatarItems (ownership deleted, created
items reassigned to the system account)
- duplicate photo reports ignored while one is unresolved
Stability:
- bootstrap only swallows the expected duplicate-column error; locked
databases and schema failures now fail startup instead of the first
endpoint
- clone blob write failure degrades to an empty sub-room instead of a
500 after the clone row committed
- resumed photo-feed cursor stamped DateTimeKind.Utc (Npgsql rejects
Unspecified for timestamptz)
- unreadcounts queries per requested room instead of materialising the
whole comment keyspace
Tests:
- destroys-the-probe-session template guard is case-insensitive
74/74 tests pass.
Cloning a first-party template (RecCenter and friends) deliberately left the
new room with no blob, on the reasoning that its content is baked client
geometry and any blob is just a MakerPen overlay. That left the copy with
nothing to load.
The copy flow is what exposes it. IBEOONPEELF.GetRoomData / GetRoomMetadata
fetch "/room/{blob}" from the CDN as part of copying and throw a
BCPHBJHOIEM-family exception when that does not give them a usable room —
surfacing as the bare "Failed to copy room: Exception of type 'CEMNLBKJABA'"
with no message. For a name nothing is stored under, the CDN synthesises a
~1.8 KB stub: room_1583_dorknet_v8.dat served 1872 bytes where the source's
room_100_v1.dat is 10,930. The clone that DID work carried real content.
Since GiveCloneItsOwnBlobsAsync copies the bytes under the clone's own name,
the original worry — inheriting an overlay on a SHARED template — no longer
applies: nothing is shared either way. IsFirstPartyTemplate had no other
callers and is gone.
The existing assertion that a template clone must have NO blob encoded the
belief this replaces, so it now asserts the clone carries content. The
"doesn't share the source's object" half is covered by
RoomCloneShapeTests.Clone_does_not_reference_the_source_rooms_blob, which runs
with a real object store; this suite has none and deliberately falls back to
keeping the reference.
Cloning was a shallow copy: the new room's scenes kept pointing at the SOURCE
room's blob until someone saved over them. So every clone of a room shared one
object, a clone read as "already has content" while owning none of it, and the
room a player copied stayed load-bearing for their copy indefinitely. Cloning
RecCenter produced rooms whose data blob was literally room_100_v1.dat, which
is visible in the join log.
Each sub-room's bytes are now copied into the clone's own namespace, keyed by
the CLONE's room id so BlobRouter files them under that room's prefix. Sub-room
0 takes the canonical default name, which matters because the details builder
falls back to exactly that name when a room has no recorded blob — writing the
copy there means both the recorded and the fallback path resolve to real
content. Each copy also gets a RoomDataBlobs row so it is tracked like any
other save.
Two cases deliberately do not clear a reference:
- With no object store configured there is nothing to copy, and a blob name is
only a reference; clearing it would throw away the player's edits, which is
strictly worse than the shared reference. That path keeps the old shallow
behaviour, which is also what the existing user-room clone test asserts.
- A source object that is missing or unreadable leaves the clone empty rather
than failing the request. The room and its sub-rooms are already committed by
that point, so a hard failure would strand a half-made room, and an unsaved
source clones to an empty room anyway.
Everywhere else a reference is either replaced by a real copy or cleared — it
is never left pointing into another room.
Fourteen agents worked one server file each over the audit's open findings,
re-verifying every claim against the client binary before changing anything.
Route+verb coverage against the recovered client inventory is now 474/522
(90.8%), up from 86.2% when the harness was first wired up.
Adds ClientRouteCoverageTests, which turns "are we compliant?" into a number
instead of an opinion. It reads data/client-routes-2023.tsv — every request the
2023-03-21 client can issue, recovered from the binary — and asserts each one
has a handler under the verb the client actually uses, separating "no handler"
from "handler exists, wrong verb" since those have different fixes. Remaining
gaps live in KnownGaps, which is expected to shrink and never grow.
Also fixes a real blind spot in EndpointContractDiscovery: it only collected
HttpMethodAttribute, so an action carrying a bare [Route] with no verb attribute
was invisible to it. The CDN's unity_assets handler is exactly that shape, which
had been showing up as a phantom gap.
Notable findings from this pass:
- The club permissions envelope key is literally "Type", not "MembershipType"
as the audit's suggested fix guessed. Read off the generated reader, then
cross-checked against the 2020 decompile — the int bitmask we were emitting
was wrong for BOTH client generations, not just 2023.
- Room-consumable purchase responses carry OperationResult as an OBJECT
{ Status, InventoryItem }; the scalar operation enum belongs in
BalanceUpdateResult. The base type OKHNOPLBOFP holds a single BGHBAILNNJJ,
which exposes exactly those two properties. A test asserting the old scalar
shape was corrected rather than the code.
- buyProgressionEventXpBoost blind-inserted an ObjectiveProgress row whose
(PlayerId, Key) is unique, so a second purchase of the same boost threw
"UNIQUE constraint failed" and 500'd AFTER taking the player's currency.
Now an upsert.
Agents were forbidden from faking fixes they could not complete in their own
file, and several correctly refused: club role permissions, club additional
image slots, announcement meta, MinLevel/ClubChatEnabled, currency purchase
offer ordering, and room-key image/currency columns all need new entities or
columns. Those are deliberately left for a single coherent schema change rather
than stubbed out here.
- Added support for multiple tag filters in HotRoomServer endpoint, allowing clients to query hot rooms with multiple tags.
- Introduced a new DeleteRoom endpoint for owners to soft-archive their rooms, ensuring room data integrity.
- Updated MagicDoor endpoint to return a structured response including refresh timing.
- Improved reporting functionality to handle form submissions correctly, ensuring room reports are persisted.
- Refactored per-field mutation endpoints to support both legacy and new client formats, accommodating changes in request structure.
- Implemented a multi-field payload reader to handle complex requests more efficiently.
- Enhanced logging for room code management to track player actions and conflicts.
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.
feat: Extend play menu tags functionality
- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.
fix: Increase maximum archive size for room zip imports
- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.
feat: Improve CDN image handling
- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.
feat: Enhance match player presence resolution
- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.
feat: Extend RoomEntity with new properties
- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.
feat: Update database schema for new room properties
- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.
feat: Implement platform notifications controller
- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.