First launch went straight to a Host/Join card picker with no
framing. Replaced with a two-phase onboarding:
WelcomeView — branded intro with the wordmark, three feature
bullets (2 min setup, free, works with regular Rec Room), and one
big "Get started" button. Dismissed via AppState.WelcomeSeen.
SetupView — multi-step wizard with a STEP X OF N indicator:
1. Host vs Join card picker (self-advances on click)
2. Rec Room install (shows auto-detected path with a green "we
found it" banner; Pick... overrides)
3. (Host only) Server name + WHO CAN JOIN radios
4. (Host only) Photon AppIds — "Open setup walkthrough" launches
the existing PhotonWizard, or paste fields below for advanced
users; live status line confirms when AppIds are set
5. Done card with Finish button
Join mode hops 2 -> done since it doesn't need server config or
Photon. AppState.SetupComplete gates entry; future launches skip
the wizard and route directly to HostView / JoinView. Existing
state files get auto-migrated on load (Mode set + RecRoomPath
populated = WelcomeSeen + SetupComplete backfilled to true, then
flushed). Settings -> "Re-run setup" clears the flag for users
who want to walk through again.
Raw exception messages ("Access is denied", HttpRequestException
stack traces) gave the user nothing to do. The flow now translates
the common failures into plain language and offers a one-click
retry that re-runs the host/join flow from the top:
- ErrorTranslator handles HttpRequestException (network down),
TaskCanceledException (timeout), SocketException (firewall),
UnauthorizedAccessException + IOException "in use" (Rec Room
open), missing folder / files (re-pick install), cloudflared
download truncation (suggests LAN mode), port 5005 already bound
- Patcher log output goes through TranslateMessage which catches
the same "access denied" / missing files cases
- HostStepsPanel / JoinStepsPanel gain a Retry + "Get help" row
below the steps; visible only on failure
- "Get help" opens README.md#troubleshooting on GitHub
- Stop / new run hides the retry row so a fresh start is clean
The two empty "REALTIME APPID / VOICE APPID" textboxes assumed the
user already knew what Photon was, where to sign up, and which app
type to create. New 5-step wizard fills that gap:
1. What's Photon? — one-paragraph explanation tying back to DorkNet
2. Make an account — Open Dashboard button launches browser
3. Create a Realtime app — numbered click-by-click instructions
4. Create a Voice app — same, with a Skip button (voice is optional)
5. Paste your AppIds — text fields with live regex validation,
region picker, Save commits to AppState
Hyphens optional on input; we normalise to canonical 8-4-4-4-12 form
before writing back. The existing Photon section keeps its three
fields for advanced users, with a "Setup walkthrough" button at the
top opening the wizard prefilled with current values.
The single Copy button left it on the user to format a message and
get the code into Discord/email. Added a layout that makes sharing
obvious:
- QR encodes the join code text so a friend with a phone can scan
the host's screen and forward the code without typing it
- "Copy as message" formats a one-line "Join {server} on DorkNet!
Download at github.com/... and paste this code:" pitch
- "Email to friend" opens the default mail client with subject +
body prefilled, code in the body
- QR built via QRCoder -> WriteableBitmap directly (no
System.Drawing dependency); palette matches the launcher
The single HostStatusText/JoinStatusText line gave no sense of where
the user was in the flow. Replaced with a step list:
- StartupStep model (INotifyPropertyChanged) tracks Title, State
(Pending/Active/Done/Failed), Detail, optional Progress 0..1
- ItemsControl + DataTemplate in App.xaml renders each step as a
status bullet (empty ring -> filled brand -> green check -> red X),
with conditional detail line + restyled mini progress bar
- StartupFlow.NewHostFlow / NewJoinFlow build the canonical 5-step
host and 2-step join lists; host flow swaps the tunnel step label
for LocalNetwork mode
- OnHostStart / OnJoinApply advance steps via StartStep/CompleteStep/
FailStep helpers and route progress callbacks to UpdateStepProgress
so each download phase has its own bar
- Errors mark the active step Failed with the message inline, leaving
the rest of the list visible so the user sees where it broke
- RecRoomPicker.Detect: scan common manual-install paths (Documents/Recnet/dist, Downloads, C:\Games, etc.) on first run; never touches Steam libraries per policy
- RecRoomVersionDetector: three-signal cascade (version.txt -> PE timestamp -> file size) maps install to a manifest branch so version dropdown defaults correctly
- CloudflaredInstaller: download latest cloudflared-windows-amd64.exe from GitHub releases to %LOCALAPPDATA%\DorkNet on first host; resolves side-by-side -> cache -> PATH -> download
- LocalNetwork.GetLanIp + AppState.HostingMode (Internet|LocalNetwork) + Host view "WHO CAN JOIN?" radio: LAN-only mode skips Cloudflare entirely for families on one network
- OnHostStart branches on HostingMode; status text reflects local IP vs public tunnel URL
UI redesign:
- Warm coral + teal palette over deep purple-navy (closer to Rec Room's
marketing aesthetic). New wordmark gradient (coral -> pink -> teal).
- Chunky 18px rounded cards on the first-run wizard with per-mode
accent tinting (coral for host, teal for join) and clear CTAs.
- Form fields wrapped in elevated panels with sectional titles + pill
status chips in the header (HOST MODE / JOIN MODE / SETTINGS).
- Drop-shadow effects on primary buttons + cards for depth.
Patcher rewrite:
- ClientPatcher.cs no longer shells out to PowerShell; the launcher
unzips MelonLoader, copies the DorkNet plugin DLL, and renders the
user-data config template — all in C# in-process.
- Patcher zip now driven by a manifest.json at root (schema v1).
Per-version branches publish: manifest.json + MelonLoader.zip +
DorkNet.ClientMod.dll + config template.
- RELEASES.md updated with the new MelonLoader manifest contract and
the placeholder substitution rules.
Rec Room launch path:
- New Backend/RecRoomLauncher.cs runs Recroom_Release.exe directly
from the picked install folder's parent dir (no Steam).
- 'Launch Rec Room' button appears after a successful patch in both
host + join modes.
Initial v0.1 (commit df9dac0) used PhotinoNET wrapping WebView2 + HTML/JS,
but rendered as a blank window on first run — WebView2 + file:// URI
quirks. Switching to native WPF: built into the .NET 9 Windows SDK
(no NuGet), single-file self-contained publish, instant window open.
All Backend/*.cs orchestration logic carried over unchanged (they're
UI-framework-agnostic). Replaced:
- Program.cs (PhotinoNET bootstrap) -> App.xaml(.cs) + MainWindow.xaml(.cs)
- ui/index.html + style.css + app.js -> MainWindow.xaml (XAML views) +
App.xaml resource styles
- Backend/MessageBridge.cs (JS<->C# router) -> direct method calls in
MainWindow.xaml.cs code-behind
RecRoomPicker now uses Microsoft.Win32.OpenFolderDialog (added in .NET 8)
instead of WinForms FolderBrowserDialog — keeps the project WPF-only.
Backend files needed explicit 'using System.IO;' since the WPF SDK
doesn't include it in implicit usings.