DorkNet.ClientMod's config reads PhotonCloudRegion alongside the
AppIds, and the joining client needs the host's region to connect
to the right Photon cloud. Adds {PHOTON_REGION} to the substitution
map and threads region through ClientPatcher.ApplyAsync from both
host (AppState.PhotonRegion) and join (JoinPayload.PhotonRegion)
flows.
UI redesign:
- Warm coral + teal palette over deep purple-navy (closer to Rec Room's
marketing aesthetic). New wordmark gradient (coral -> pink -> teal).
- Chunky 18px rounded cards on the first-run wizard with per-mode
accent tinting (coral for host, teal for join) and clear CTAs.
- Form fields wrapped in elevated panels with sectional titles + pill
status chips in the header (HOST MODE / JOIN MODE / SETTINGS).
- Drop-shadow effects on primary buttons + cards for depth.
Patcher rewrite:
- ClientPatcher.cs no longer shells out to PowerShell; the launcher
unzips MelonLoader, copies the DorkNet plugin DLL, and renders the
user-data config template — all in C# in-process.
- Patcher zip now driven by a manifest.json at root (schema v1).
Per-version branches publish: manifest.json + MelonLoader.zip +
DorkNet.ClientMod.dll + config template.
- RELEASES.md updated with the new MelonLoader manifest contract and
the placeholder substitution rules.
Rec Room launch path:
- New Backend/RecRoomLauncher.cs runs Recroom_Release.exe directly
from the picked install folder's parent dir (no Steam).
- 'Launch Rec Room' button appears after a successful patch in both
host + join modes.
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.
Code layout:
- Program.cs PhotinoNET window + message bridge bootstrap
- Backend/ AppPaths, AppState, VersionsManifest,
ReleaseDownloader, ServerProcess, ClientPatcher,
Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/ index.html + style.css + app.js (no build step)
- RELEASES.md GitHub Releases artifact contract per-version
branches must publish to
Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)
Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.