- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
- Added support for .assetbundle files in RoomZipImportController.
- Introduced new properties in RoomSceneEntity for handling Studio asset metadata.
- Updated ZipImport method to handle asset bundles during bulk imports.
- Enhanced CdnController to serve Unity asset bundles via a new route.
- Modified GoToController to include Unity asset ID in matchmaking responses.
- Updated database schema to accommodate new fields related to Studio asset bundles.
- Improved URL coverage documentation to reflect new routes for asset bundles.
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs.
- Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists.
- Added synthetic placeholder responses for missing UGC items to prevent client errors.
feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController
- Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID.
- Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms.
- Improved logging for matchmaking actions.
fix: Refactor PlayerSettingsController to handle database save exceptions
- Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios.
- Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync.
chore: Update URL coverage documentation for new matchmaking endpoints
- Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md.
chore: Add default room data file for room loading
- Included default_room.room to serve as a fallback for missing room data.
fix: Improve SQLite concurrency handling in DatabaseBootstrap
- Configured SQLite to use WAL mode and set a busy timeout for better concurrency.
chore: Create SqliteErrors utility for handling SQLite exceptions
- Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions.
refactor: Update RoomDataBlobService to serve default room data
- Modified GetDefaultBlob to load and serve a default room blob with proper role data.
api/inventions/v1/creatorIds was a stub returning an empty list, so the
watch's GetCreatorIdsOfInventionsInRoom never learned which creators it
must request invention permissions for before spawning a room's
invention-based geometry. Resolve the real set from
InventionEntity.CreationRoomId and factor the room->inventions lookup the
/room endpoint already used into a shared ResolveRoomInventionsAsync
helper (direct matches unioned with the imported cluster). ByRoom now
calls the helper too. creatorIds returns List<int> of distinct creator
account ids.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.