Steam-purchased Rec Room ships with SteamStub Variant 3.1 wrapping
Recroom_Release.exe so it refuses to launch without Steam loaded.
DorkNet spawns the exe directly, so for Steam installs we have to
unwrap it first or the user gets a silent crash on Launch.
- SteamDrmStripper.StripIfNeededAsync: PE-walks the exe's section
table looking for the .bind section SteamStub adds, and only
invokes Steamless when that section is present. Re-runs detect
the already-unwrapped exe and short-circuit. Backs up the
original next to the exe as Recroom_Release.exe.steamwrapped.
- SteamlessInstaller: resolves a usable Steamless.CLI.exe via
side-by-side -> %LOCALAPPDATA%\DorkNet\Steamless\ cache ->
download v3.1.0.5 from atom0s/Steamless GitHub releases. Same
pattern as CloudflaredInstaller.
- Inserted as a step between "Download client patcher" and "Patch
your Rec Room install" in both host (5 -> 6 steps) and join
(2 -> 3 steps). Step detail reports Stripped / AlreadyUnpacked /
NotApplicable so the user sees what happened.
Oculus / Quest builds and already-unwrapped installs skip the
Steamless download entirely.
The single HostStatusText/JoinStatusText line gave no sense of where
the user was in the flow. Replaced with a step list:
- StartupStep model (INotifyPropertyChanged) tracks Title, State
(Pending/Active/Done/Failed), Detail, optional Progress 0..1
- ItemsControl + DataTemplate in App.xaml renders each step as a
status bullet (empty ring -> filled brand -> green check -> red X),
with conditional detail line + restyled mini progress bar
- StartupFlow.NewHostFlow / NewJoinFlow build the canonical 5-step
host and 2-step join lists; host flow swaps the tunnel step label
for LocalNetwork mode
- OnHostStart / OnJoinApply advance steps via StartStep/CompleteStep/
FailStep helpers and route progress callbacks to UpdateStepProgress
so each download phase has its own bar
- Errors mark the active step Failed with the message inline, leaving
the rest of the list visible so the user sees where it broke