Commit Graph

8 Commits

Author SHA1 Message Date
Alexa 3880745efd fix: open the sign-in page instead of creating a new account on a fresh client
With no remembered account, the 2023 title screen creates a brand-new
account (grant_type create_account). On a server with sign-ups off that
fails and the title screen retries forever. PC (ClientMod) and Quest
now open the sign-in page instead, so players log into their existing
DorkNet account. AutoCreateAccount = true keeps Rec Room's behaviour.

Also replaces a literal NUL byte in the Quest config loader with '\0'.
2026-10-24 22:45:57 +03:00
Alexa 36e64e99ba feat: lift the CircuitsV2 limits, Rec Royale night mode, RRO room blobs
CircuitsV2 limits are served as UGC.CircuitsV2.Limit.* gameconfig keys and
are editable from admin Settings. Retail drops any send over 5 RPCs/frame
or 1024 bytes/60 frames; both network budgets now default to 1,000,000,000.
The creation limits are raised too, each against the hazard the client
binary shows for it:

- Chips 3000 -> 30000: the chip-culling manager preallocates four
  List<Chip>(Chips), so the 1M clamp stays.
- Compute 50000 -> 500000: a per-frame budget with no allocation; the 10M
  cap keeps its counters from wrapping.
- CloudValues 100 -> 1000, InkPerChip 15 -> 0: InkPerChip is an ink COST,
  multiplied by min(chips, CloudValues), so lowering it is the increase.
  The clamps tighten to 10000 / 30000 to keep that product from overflowing
  (the room ink cap is a hard-coded 30000).
- UnculledChips / VisibleChips 500 -> 3000: render-cost counts only.

Room save uploads may now be up to 100 MB (Kestrel's 30 MB default would
413 a big circuits room). Contract and evidence:
docs/recroom-2023-circuitsv2-limits.md.

Also includes the Rec Royale night mode client feature
(docs/recroom-2023-scene-moods.md) and the admin blob enable/reset for
baked RRO sub-rooms.
2026-10-15 14:07:54 +03:00
Alexa fc60c9bf40 Refactor URL coverage documentation and update StoreService for color variants
- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
2026-07-07 14:28:40 +03:00
Alexa 4034449a6d Refactor configuration endpoints and update client installation scripts
- Removed Photon configuration fields from dorknet-clientmod.json.template.
- Added new backtrace and Azure Speech configuration endpoints in ConfigController.
- Updated response format for IsCreationEnabled and IsRenderingEnabled endpoints in CustomAvatarItemsController.
- Enhanced InfluencerPartnerProgramController to include additional player properties.
- Implemented RoomKeepsakes endpoint in KeepsakesController to retrieve keepsakes by room ID.
- Modified ReportsController to standardize response for Hile reporting.
- Added PlayerDataForMe and RoomsRequiring endpoints in RoomsController for enhanced player data retrieval.
- Introduced new dorm matchmaking methods in MatchController for player session management.
- Updated MatchPlayerController to handle exclusive login functionality.
- Revised install scripts to reflect changes in Photon AppId handling and patching process.
- Added new patch-client.ps1 script for applying static byte patches to the Rec Room client.
2026-06-23 10:42:25 +03:00
Alexa 5b13e24880 feat: Implement adjustable quest team size and update configuration documentation 2026-06-08 12:29:07 +03:00
Alexa b8f1ab91fe Fixed dorm room button 2026-05-29 23:11:13 +03:00
Alexa c5db16eeb0 Port march fixes: Vite relative-base + ResolveType internal + park AuthValuesInjector
Three carry-overs from the march branch (commits 80cc4ce, cd9d105) and
the launcher-side Vite build fix, all applicable to december without
modification:

1. Vite admin-ui + site configs switch from `base: '/'` to `base: './'`.
   Built index.html now emits `<script src="./assets/...">` instead of
   `/assets/...`, so the Easy Launcher's single-origin path-prefix mode
   (`https://<apex>/__dn/admin/`) resolves assets under the prefix
   instead of skipping it and 404'ing on the wrong server host.

2. Mod.ResolveType promoted from private to internal so PhotonPatches'
   and SavePatches' local FindGameType helpers can delegate to the
   broader assembly-scan fallback (was misssing IL2CPP-mangled type
   names like the literal "PhotonNetwork"). Both helpers collapse to
   one-line `=> Mod.ResolveType(name);`.

3. Parked AuthValuesInjector_Prefix into
   DorkNet.ClientMod/attic/AuthValuesInjector.cs.attic. In december
   this method was defined but **never wired to a harmony hook** in
   OnLateInitializeMelon, so it was effectively dead code. Removed
   the method + GetCurrentLockToken helper + Cfg.InjectAuthValues
   field + LoadConfig reader + log mention. The .cs.attic suffix
   keeps the SDK's auto-globber from compiling the parked file.
   Restore notes inside the attic file describe how to re-enable —
   for december the suggested hook is a postfix on
   PUNNetworkManager.EMGGKBALALH (mutate the AuthValues there)
   instead of march's NetworkingPeer.CallAuthenticate which never
   fires in IL2CPP.
2026-05-28 14:18:59 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00