Commit Graph

11 Commits

Author SHA1 Message Date
Alexa 933c7eb51c feat: close the last route gaps — 100% client route+verb coverage
Every HTTP request the 2023-03-21 client can issue now reaches a handler under
the verb it actually uses: 522/522, with an empty KnownGaps allowlist. The
coverage test asserts it, so a regression fails the build rather than becoming
a 404 in the wild.

The six routes left after the previous pass all needed storage that did not
exist, so they are done here as one schema change rather than stubbed:

- ClubRolePermissionEntity (ClubId, MembershipType, six bools) backs
  PUT club/{id}/permissions/{role}. A club with no stored row falls back to the
  derived default policy, so every club that predates the table behaves exactly
  as before. Partial writes keep the values they currently resolve to, so a
  client that omits a field cannot silently revoke a permission.
- ClubAdditionalImageEntity (ClubId, Slot, ImageName) backs the gallery. The
  details envelope now emits real {ImageName, Slot} rows instead of an empty
  array, and DELETE clears a slot.
- ClubEntity.MinLevel and ClubEntity.ClubChatEnabled back their setters and are
  read back by hasDisabledClubChat and the Club wire shape, which previously
  reported hardcoded defaults.
- ChatMessageEntity.ModerationState backs PUT thread/message/{id}/moderate,
  gated so an author can retract their own message but only club moderators and
  admins can action anyone else's.
- TestCaseEntity.CommentsJson backs the QA comment endpoint, appending rather
  than overwriting so a second tester's note cannot erase the first.

Also corrects the Joinability comment on ClubEntity, which documented
1=RequestToJoin / 2=InviteOnly. The real enum is Open=0, InviteOnly=1,
AskToJoin=2 — the inverted reading the requesttojoin handler was already fixed
away from, left behind where it could mislead the next change.
2026-07-28 09:19:35 +03:00
Alexa fc60c9bf40 Refactor URL coverage documentation and update StoreService for color variants
- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
2026-07-07 14:28:40 +03:00
Alexa 628f430645 Add Charades word lists management, profanity filter, and matchmaking routes (#41)
* feat: add 3D Charades word lists management and profanity filter toggle

- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.

* feat: add identityserver-signing.pfx to .gitignore

* feat: add new matchmake routes for player, event, club, and code
2026-07-02 10:11:18 +03:00
Alexa 70980bf3b6 feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
2026-06-22 16:08:23 +03:00
Alexa 73d77dffb6 feat: enhance inventory schema to support longer ItemSlug and add GiftBox equipment payload handling 2026-06-06 22:50:42 +03:00
Alexa fe1c2c53e3 Refactor leaderboard logic: incorporate room context into leaderboard stats and channel metadata handling 2026-06-05 23:55:26 +03:00
Alexa ef440bedaa Add game configuration management: implement endpoints for retrieving and updating discovered game configurations; enhance database schema and UI integration 2026-06-02 17:14:39 +03:00
Alexa 810ba0992c Add Rec Center doors management: implement endpoints for retrieving and updating door configurations; enhance database schema and UI integration 2026-06-02 17:08:42 +03:00
Alexa 218d92f856 Implement Play Menu Tags management: add endpoints for retrieving and updating tags; enhance database schema and UI integration 2026-06-02 16:46:28 +03:00
Alexa 3480ca21fa signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.

Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.

- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
  PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
  both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
2026-05-31 20:00:35 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00