Port the December signup-code feature to the 2020.03 branch.
While account creation is disabled, the only way in is now an
admin-issued single-use signup code, redeemed on the public site's /join
page. Because the 2020.03 watch login is device-id-bound with no code
field, a new device refused at the signups-disabled gate (PlatformLogin /
account create) is stashed in a PendingDevices table keyed by the real
client IP (CF-Connecting-IP aware). The /join page shows the player the
device their own client just reported; they enter code + username and the
account is minted bound to that device, so the next launch logs straight
in. No watch changes.
- SignupCodeEntity + PendingDeviceEntity; tables created via idempotent
CREATE TABLE IF NOT EXISTS at boot (Program.cs Postgres patch block +
SQLite path) since they post-date the migration chain.
- SignupCodeService: generate / list / revoke / redeem + pending-device
capture (single-use, expiry, revoke validation).
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
/join site page (+ header link).
- README documents the flow.
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.