UI redesign:
- Warm coral + teal palette over deep purple-navy (closer to Rec Room's
marketing aesthetic). New wordmark gradient (coral -> pink -> teal).
- Chunky 18px rounded cards on the first-run wizard with per-mode
accent tinting (coral for host, teal for join) and clear CTAs.
- Form fields wrapped in elevated panels with sectional titles + pill
status chips in the header (HOST MODE / JOIN MODE / SETTINGS).
- Drop-shadow effects on primary buttons + cards for depth.
Patcher rewrite:
- ClientPatcher.cs no longer shells out to PowerShell; the launcher
unzips MelonLoader, copies the DorkNet plugin DLL, and renders the
user-data config template — all in C# in-process.
- Patcher zip now driven by a manifest.json at root (schema v1).
Per-version branches publish: manifest.json + MelonLoader.zip +
DorkNet.ClientMod.dll + config template.
- RELEASES.md updated with the new MelonLoader manifest contract and
the placeholder substitution rules.
Rec Room launch path:
- New Backend/RecRoomLauncher.cs runs Recroom_Release.exe directly
from the picked install folder's parent dir (no Steam).
- 'Launch Rec Room' button appears after a successful patch in both
host + join modes.