Commit Graph

22 Commits

Author SHA1 Message Date
Alexa afad9bbc5a fix: address review on the notification pushes
- Force-join's RoomUpdate carries the room's role grants, so it no
  longer wipes them from the client's cached room.
- The consumable push reports IsTransferable the same as the inventory
  list does.
- A rejected private-instance join sends the owner at most one "wants
  to join" message per requester and instance every 5 minutes.
- SubscribeToPlayers ignores sets over 5,000 ids and keeps the current
  subscriptions.
- The subscriber exclusion list looks up online friends' connections in
  one pipelined Redis batch instead of one call per friend.
2026-10-24 20:25:51 +03:00
Alexa e33145307f fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client
parsed them as empty or dropped them without any error.

- RelationshipChanged carries the relationship row, to both players, on
  friend request / accept / remove / add and on favorite / mute / ignore.
  Friend requests and accepts also land in the notifications inbox.
- ModerationKick uses the client's flat moderation block, with the
  reason in VoteKickReason (the only field the dialog shows).
- Bans, account deletion, password resets and second-session takeover
  are a Logout with a numeric reason instead of a kick to the dorm; the
  old string reason failed the client's parse.
- SubscribeToPlayers is honoured: each connection joins a presence group
  per subscribed player, and presence (only presence) reaches subscribers
  as well as friends. The hub allows 180 s of client silence, since the
  client reconnects at most 3 times per login.
- Admin broadcast sends its text as a coach message and can start the
  client's own maintenance countdown; ServerMaintenance only reads
  StartsInMinutes.
- ConsumableMapping, StorefrontBalance, gift, player event, level-up,
  RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's
  DTOs. "Join rejected" is the client's RequestGameInvite message.

Contract in docs/recroom-2023-notifications.md; push frames are checked
by NotificationContractTests through a capturing hub context.
2026-10-24 19:50:05 +03:00
Alexa 6ee1d6f9b3 fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.

Presence
- matchmake/none means "online, in no room" (its only caller is
  TryGoToOfflineRoom, which ignores the reply). The server used to keep the
  old room or invent a dorm, so the next heartbeat looked out of sync and
  the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
  it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
  joins, matchmake/none, logout, failed joins, visibility changes, SignalR
  connect/disconnect. isOnline is sent on its own; pushes never go to the
  subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
  is stored and honoured by GET /player and by the live pushes.

Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
  404; added with the client's real form keys and persisted (new Players
  columns plus migration). Every account read now returns them, and edits
  push AccountUpdate to everyone.

Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
  slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
  client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
  form bodies; lockeditems returns the full owned-item shape; colourways no
  longer share their base item's AvatarItemId.

RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
  An empty 200 showed "Failed to ..." after the server applied the change,
  and a body without Success threw "Error message cannot be null". Clubs,
  announcements, keepsakes, comments/read, subscriptions, purchase offers
  and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
  device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
  GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
  Route inventory and coverage test extended to match.

README now describes the 2023 branch.
2026-10-15 14:08:11 +03:00
Alexa 6ee018b844 feat: Implement private room cloning and instance management; ensure cloned rooms start private and funnel joins into a single instance 2026-07-13 12:10:12 +03:00
Alexa 628f430645 Add Charades word lists management, profanity filter, and matchmaking routes (#41)
* feat: add 3D Charades word lists management and profanity filter toggle

- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.

* feat: add identityserver-signing.pfx to .gitignore

* feat: add new matchmake routes for player, event, club, and code
2026-07-02 10:11:18 +03:00
Alexa 312ecbbdc8 feat: Add account privacy settings endpoint
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.

feat: Extend play menu tags functionality

- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.

fix: Increase maximum archive size for room zip imports

- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.

feat: Improve CDN image handling

- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.

feat: Enhance match player presence resolution

- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.

feat: Extend RoomEntity with new properties

- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.

feat: Update database schema for new room properties

- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.

feat: Implement platform notifications controller

- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
2026-06-25 01:23:57 +03:00
Alexa 1d4777e3da feat: Enhance RoomZipImportController to support Unity asset bundles
- Added support for .assetbundle files in RoomZipImportController.
- Introduced new properties in RoomSceneEntity for handling Studio asset metadata.
- Updated ZipImport method to handle asset bundles during bulk imports.
- Enhanced CdnController to serve Unity asset bundles via a new route.
- Modified GoToController to include Unity asset ID in matchmaking responses.
- Updated database schema to accommodate new fields related to Studio asset bundles.
- Improved URL coverage documentation to reflect new routes for asset bundles.
2026-06-24 16:11:21 +03:00
Alexa 38fbd0faf1 Refactor room data blob handling and permissions
- Updated the RoomsController to utilize synthetic CDN keys for data blobs.
- Introduced methods for determining current or synthetic data blob names.
- Adjusted room role permissions to align with new game role definitions.
- Enhanced the SanitizeController with a new endpoint for purity checks.
- Modified Match and PlayerPresence services to handle deferred presence commits.
- Improved RoomDataBlobService to support new game role and tool tag settings.
- Added support for boot dorm grace period in PlayerPresenceService.
- Updated protobuf definitions to reflect new room role and game role structures.

You are now able to go into dorm and the rec center!
2026-06-24 12:02:13 +03:00
Alexa 02f7bc386d feat: Enhance UgcPurchasablesController to handle bulk requests with object arrays
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs.
- Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists.
- Added synthetic placeholder responses for missing UGC items to prevent client errors.

feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController

- Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID.
- Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms.
- Improved logging for matchmaking actions.

fix: Refactor PlayerSettingsController to handle database save exceptions

- Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios.
- Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync.

chore: Update URL coverage documentation for new matchmaking endpoints

- Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md.

chore: Add default room data file for room loading

- Included default_room.room to serve as a fallback for missing room data.

fix: Improve SQLite concurrency handling in DatabaseBootstrap

- Configured SQLite to use WAL mode and set a busy timeout for better concurrency.

chore: Create SqliteErrors utility for handling SQLite exceptions

- Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions.

refactor: Update RoomDataBlobService to serve default room data

- Modified GetDefaultBlob to load and serve a default room blob with proper role data.
2026-06-23 20:54:29 +03:00
Alexa a249a50952 Fix personal dorm blob recovery 2026-06-15 00:02:48 +03:00
Alexa 482c73e1bc feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
2026-06-08 01:27:30 +03:00
Alexa 92bd22d164 feat: update PrivateInstanceService to include baseName in instance updates 2026-06-06 22:15:37 +03:00
Alexa 31c53b9070 Refactor presence tracking: replace OnlinePresenceService with PlayerPresenceService for improved activity management and streamline message handling logic 2026-06-06 00:37:19 +03:00
Alexa 8dfe4c8d63 Implement "Everyone is friends" toggle: add global friends functionality with server settings and UI integration 2026-06-04 13:40:15 +03:00
Alexa f0d24d0858 Refactor GoToController: consolidate message sending logic for party invites and enhance handling of additional player IDs 2026-06-03 13:13:10 +03:00
Alexa f97fbc4f3e Enhance GoToController: refactor instance creation logic to support JoinMode; add ApplyNewInstanceAsync method for improved instance handling 2026-06-03 10:58:29 +03:00
Alexa 0011ae1039 Enhance room bulk lookup: add support for ID-based queries and improve result handling; refactor GoToController for presence management and logging; update join timeout service to handle presence deferral; add Crescendo image asset. 2026-06-03 10:53:44 +03:00
Alexa ff0fb65505 Enhance GoToRoom method: add JoinMode handling for instance creation and improve player movement tracking 2026-06-03 10:33:59 +03:00
Alexa c4e22e1326 Add JoinTimeoutService to manage pending room joins and handle timeouts 2026-06-02 11:11:55 +03:00
Alexa e404ed8352 Fix live room and account updates 2026-06-01 20:55:43 +03:00
Alexa dfd0d44641 Prefix current room name with ^ in player presence
The 2020.12 watch's PlayerPresence.FriendlyPresence shows roomInstance.name
verbatim and defaults to the literal "^DormRoom" — it expects a player's
current room name to carry a leading ^. Serialize the RoomInstance wire
"name" as "^"+Name and strip it on deserialize (presence round-trips the
DTO through Redis), keeping the C# Name raw so the photonRoomId stays
single-^ and invite messages keep the plain name.
2026-05-29 23:21:09 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00