CircuitsV2 limits are served as UGC.CircuitsV2.Limit.* gameconfig keys and
are editable from admin Settings. Retail drops any send over 5 RPCs/frame
or 1024 bytes/60 frames; both network budgets now default to 1,000,000,000.
The creation limits are raised too, each against the hazard the client
binary shows for it:
- Chips 3000 -> 30000: the chip-culling manager preallocates four
List<Chip>(Chips), so the 1M clamp stays.
- Compute 50000 -> 500000: a per-frame budget with no allocation; the 10M
cap keeps its counters from wrapping.
- CloudValues 100 -> 1000, InkPerChip 15 -> 0: InkPerChip is an ink COST,
multiplied by min(chips, CloudValues), so lowering it is the increase.
The clamps tighten to 10000 / 30000 to keep that product from overflowing
(the room ink cap is a hard-coded 30000).
- UnculledChips / VisibleChips 500 -> 3000: render-cost counts only.
Room save uploads may now be up to 100 MB (Kestrel's 30 MB default would
413 a big circuits room). Contract and evidence:
docs/recroom-2023-circuitsv2-limits.md.
Also includes the Rec Royale night mode client feature
(docs/recroom-2023-scene-moods.md) and the admin blob enable/reset for
baked RRO sub-rooms.
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.
feat: Extend play menu tags functionality
- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.
fix: Increase maximum archive size for room zip imports
- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.
feat: Improve CDN image handling
- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.
feat: Enhance match player presence resolution
- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.
feat: Extend RoomEntity with new properties
- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.
feat: Update database schema for new room properties
- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.
feat: Implement platform notifications controller
- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
- Added support for .assetbundle files in RoomZipImportController.
- Introduced new properties in RoomSceneEntity for handling Studio asset metadata.
- Updated ZipImport method to handle asset bundles during bulk imports.
- Enhanced CdnController to serve Unity asset bundles via a new route.
- Modified GoToController to include Unity asset ID in matchmaking responses.
- Updated database schema to accommodate new fields related to Studio asset bundles.
- Improved URL coverage documentation to reflect new routes for asset bundles.
- Removed Photon configuration fields from dorknet-clientmod.json.template.
- Added new backtrace and Azure Speech configuration endpoints in ConfigController.
- Updated response format for IsCreationEnabled and IsRenderingEnabled endpoints in CustomAvatarItemsController.
- Enhanced InfluencerPartnerProgramController to include additional player properties.
- Implemented RoomKeepsakes endpoint in KeepsakesController to retrieve keepsakes by room ID.
- Modified ReportsController to standardize response for Hile reporting.
- Added PlayerDataForMe and RoomsRequiring endpoints in RoomsController for enhanced player data retrieval.
- Introduced new dorm matchmaking methods in MatchController for player session management.
- Updated MatchPlayerController to handle exclusive login functionality.
- Revised install scripts to reflect changes in Photon AppId handling and patching process.
- Added new patch-client.ps1 script for applying static byte patches to the Rec Room client.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.