/api/avatar/v4/items truncated owned items by maxItems (was 30) and
maxPerSlot (was 4). The per-slot cap silently dropped any newly-bought
wardrobe item once a slot held 4+ entries — the 'I bought it but it's
gone after relog' symptom. Defaults raised to 100 / 20.
Clamp ranges left at [1,120] / [1,20] (prior maintainer note locked
these to watch render-budget testing — raising the ceiling without
retesting risks BrowsableAvatarItem / DynamicAvatarItemImposter
thrash inside the watch's wardrobe drawer).
Sort tiebreaker added: ThenByDescending(OriginalIndex) so when
truncation has to drop entries, it drops the OLDEST (starter seed)
items rather than the just-purchased one. GrantWardrobeAsync and
the gift-consume path both append new GUIDs to the end of
InventoryJson, so list index == purchase order.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.