Commit Graph

7 Commits

Author SHA1 Message Date
Alexa eb73f3c484 fix: serve downloads only on the site host and select the clicked Quest build
Review follow-ups:
- The downloads routes now answer only on the apex (the site's host) and 404
  on every other accepted host, so the game's open API/CDN subdomains can't
  serve the builds.
- Install on Quest passes its own file to the Quest page instead of always
  picking the newest release.
- Waiting for the bucket's headers is limited to 30 s; the body still streams
  without a limit.
- Dispose the upstream request message; use LINQ in FindFile.
2026-10-25 11:06:43 +02:00
Alexa cc7f77b7de feat(site): Downloads page and Quest install from the latest build
When the server is pointed at the bucket CI publishes builds to
(DorkNet:Downloads:BaseUrl), the site lists them on a new Downloads page and
the Quest page offers "Latest build" next to "Choose file".

The server reads manifest.json and the files over HTTP on the internal network
and streams them through with Range support (DownloadsController); only files
the manifest lists are served. The xapk reader now reads from a byte source,
either the picked File or the server URL via Range requests, so the browser
installer streams the APK and OBB to the headset without downloading the
package first. Unset, both features stay hidden.
2026-10-25 10:55:43 +02:00
Alexa 64746cdaa2 feat: enhance player and photo functionalities with tagging, room details, and improved search 2026-06-07 10:58:10 +03:00
Alexa 399930c6ab Refactor room visibility logic: enhance filtering criteria for public rooms and update related comments for clarity 2026-06-05 20:52:35 +03:00
Alexa e18e167660 Enhance signup process: increase item fetch limit, update Join API to use password, and improve UI for account creation 2026-06-02 02:05:01 +03:00
Alexa 3480ca21fa signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.

Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.

- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
  PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
  both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
2026-05-31 20:00:35 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00