Cloning was a shallow copy: the new room's scenes kept pointing at the SOURCE
room's blob until someone saved over them. So every clone of a room shared one
object, a clone read as "already has content" while owning none of it, and the
room a player copied stayed load-bearing for their copy indefinitely. Cloning
RecCenter produced rooms whose data blob was literally room_100_v1.dat, which
is visible in the join log.
Each sub-room's bytes are now copied into the clone's own namespace, keyed by
the CLONE's room id so BlobRouter files them under that room's prefix. Sub-room
0 takes the canonical default name, which matters because the details builder
falls back to exactly that name when a room has no recorded blob — writing the
copy there means both the recorded and the fallback path resolve to real
content. Each copy also gets a RoomDataBlobs row so it is tracked like any
other save.
Two cases deliberately do not clear a reference:
- With no object store configured there is nothing to copy, and a blob name is
only a reference; clearing it would throw away the player's edits, which is
strictly worse than the shared reference. That path keeps the old shallow
behaviour, which is also what the existing user-room clone test asserts.
- A source object that is missing or unreadable leaves the clone empty rather
than failing the request. The room and its sub-rooms are already committed by
that point, so a hard failure would strand a half-made room, and an unsaved
source clones to an empty room anyway.
Everywhere else a reference is either replaced by a real copy or cleared — it
is never left pointing into another room.
Starting a chat with a player POSTs thread/withmembers (which creates the
thread) and then immediately GETs thread/{id}. At that instant the thread has
no messages, and GetThreadById returned NotFound purely on message count — so
the client got a 404 for the thread it had just been handed and the
conversation could never be opened.
Confirmed from a server log: POST /thread/withmembers -> 200 at 06:38:20.862,
GET /thread/15 -> 404 at 06:38:21.277.
The handler now 404s only when nothing records the thread — no ChatThreads row
and no ChatThreadMembers rows — and otherwise returns it with an empty message
list.
Also adds RoomCloneShapeTests. The 2023 copy-room flow reads the clone reply
into FGCPNAACHIK, the same type get-by-id returns
(NLDBPDCNNCF.txt:4676 signature, :4802 route literal), so the two responses
must stay shape-identical: if they drift, the server still answers 200 and the
client throws while reading, surfacing much later from the finalizer as a bare
"Failed to copy room" with nothing in the server log. The test compares both
top-level and nested sub-room keys, and seeds a real scene row so the
comparison exercises the populated branch rather than the synthesised-default
fallback that a room with no scenes would take.