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https://github.com/DorkSquadRR/DorkNet.git
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1 Commits
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| c531f856e2 |
@@ -29,6 +29,8 @@ Go to **[dashboard.photonengine.com](https://dashboard.photonengine.com/)**
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and click "Sign up". Email + password; the free tier doesn't ask for a
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and click "Sign up". Email + password; the free tier doesn't ask for a
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card.
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card.
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> If you already have an account from another project, log in instead.
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> If you already have an account from another project, log in instead.
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> Multiple DorkNet servers can share the same Photon account, but each
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> Multiple DorkNet servers can share the same Photon account, but each
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> server needs its own AppId pair so concurrent player counts don't
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> server needs its own AppId pair so concurrent player counts don't
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@@ -47,11 +49,15 @@ for:
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Click **CREATE**.
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Click **CREATE**.
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## Step 3 — Copy the Realtime AppId
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## Step 3 — Copy the Realtime AppId
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You land back on the dashboard with your new app at the top. The AppId
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You land back on the dashboard with your new app at the top. The AppId
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is the long string under the app name — click it to copy.
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is the long string under the app name — click it to copy.
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That's your **Realtime AppId**. Paste it into:
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That's your **Realtime AppId**. Paste it into:
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- the launcher's first-run wizard step 4, **REALTIME APPID** field, OR
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- the launcher's first-run wizard step 4, **REALTIME APPID** field, OR
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@@ -63,6 +69,8 @@ That's your **Realtime AppId**. Paste it into:
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If you want in-game voice chat, repeat Step 2 with **Photon Voice**
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If you want in-game voice chat, repeat Step 2 with **Photon Voice**
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selected instead of Realtime. Same flow.
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selected instead of Realtime. Same flow.
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Copy the Voice AppId from the dashboard the same way as Step 3 and
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Copy the Voice AppId from the dashboard the same way as Step 3 and
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paste it into:
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paste it into:
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@@ -22,12 +22,9 @@ namespace DorkNet.Launcher.Backend;
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public static class SteamlessInstaller
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public static class SteamlessInstaller
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{
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{
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private const string PinnedVersion = "v3.1.0.5";
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private const string PinnedVersion = "v3.1.0.5";
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// Upstream names the asset "Steamless.{ver}.-.by.atom0s.zip" — NOT
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// "Steamless.{ver}.zip". Getting this wrong is a 404 at the
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// "Unlock Rec Room from Steam" step.
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private const string ZipUrl =
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private const string ZipUrl =
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"https://github.com/atom0s/Steamless/releases/download/" +
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"https://github.com/atom0s/Steamless/releases/download/" +
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PinnedVersion + "/Steamless." + PinnedVersion + ".-.by.atom0s.zip";
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PinnedVersion + "/Steamless." + PinnedVersion + ".zip";
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private static readonly HttpClient Http = new()
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private static readonly HttpClient Http = new()
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{
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{
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