using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Data;
namespace DorkNet.Server.Services;
///
/// The single account-erasure cascade used by every "remove this player"
/// path in the server: the admin SPA's
/// DELETE api/admin/v1/players/{id} and the 2023 client's
/// DELETE account/me ("delete local account").
///
/// Personal rows are deleted outright; authored durable content (rooms,
/// clubs, inventions, playlists, chat threads …) is reassigned to the
/// system account so other players' worlds don't lose their contents when
/// one author leaves. Kept as a static helper — not a DI service — so both
/// call sites share one implementation without either controller having to
/// grow a constructor dependency.
///
/// Callers are responsible for the surrounding transaction, for removing
/// the Players row itself, and for kicking the live session.
///
public static class PlayerAccountPurge
{
/// Delete/reassign every row that references
/// . Returns a one-line audit summary.
public static async Task PurgeAsync(
DorkNetDbContext db, long playerId, long systemPlayerId)
{
var now = DateTime.UtcNow;
var deleted = 0;
var reassigned = 0;
deleted += await db.Avatars.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlayerSettings.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.Relationships.Where(x => x.RequesterId == playerId || x.TargetId == playerId).ExecuteDeleteAsync();
deleted += await db.CurrencyBalances.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlayerInventory.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlayerDevices.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.NotificationPrefs.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.CohortAssignments.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PushTokens.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlatformIgnores.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.Cards.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ObjectiveProgress.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.GameRewardSelections.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.CouponRedemptions.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.LeaderboardStats.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlayerElo.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.RoyalePlayerProgress.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.RoyaleMatchPlayers.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.Messages.Where(x => x.SenderPlayerId == playerId || x.RecipientPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ChatMessages.Where(x => x.SenderPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ChatThreadMembers.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
reassigned += await db.ChatThreads
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.CreatorPlayerId, systemPlayerId));
deleted += await db.Cheers.Where(x => x.FromPlayerId == playerId || x.TargetPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.Reports.Where(x => x.ReporterPlayerId == playerId || x.TargetPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.BugReports.Where(x => x.ReporterPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.Subscriptions.Where(x => x.SubscriberPlayerId == playerId || x.TargetPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ClubMemberships.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ClubSubscriptions.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.ClubAnnouncementReads.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
reassigned += await db.Clubs
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s
.SetProperty(x => x.CreatorPlayerId, systemPlayerId)
.SetProperty(x => x.UpdatedAt, now));
reassigned += await db.ClubAnnouncements
.Where(x => x.AuthorPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.AuthorPlayerId, systemPlayerId));
deleted += await db.RoomBookmarks.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.RoomVisits.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.RoomRoles.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.RoomBans.Where(x => x.BannedPlayerId == playerId).ExecuteDeleteAsync();
reassigned += await db.RoomBans
.Where(x => x.BannedByPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.BannedByPlayerId, systemPlayerId));
reassigned += await db.RoomRoles
.Where(x => x.GrantedByPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.GrantedByPlayerId, systemPlayerId));
reassigned += await db.Rooms
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s
.SetProperty(x => x.CreatorPlayerId, systemPlayerId)
.SetProperty(x => x.UpdatedAt, now));
reassigned += await db.RoomDataBlobs
.Where(x => x.UploadedByPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.UploadedByPlayerId, systemPlayerId));
reassigned += await db.RoomKeys
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.CreatorPlayerId, systemPlayerId));
deleted += await db.RoomKeyPurchases.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PlaylistInteractions.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
reassigned += await db.Playlists
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.CreatorPlayerId, systemPlayerId));
deleted += await db.PlayerEventResponses
.Where(x => x.PlayerId == playerId
|| db.PlayerEvents.Where(e => e.CreatorPlayerId == playerId).Select(e => e.Id).Contains(x.EventId))
.ExecuteDeleteAsync();
deleted += await db.PlayerEvents.Where(x => x.CreatorPlayerId == playerId).ExecuteDeleteAsync();
deleted += await db.PrivateInstanceInvitees.Where(x => x.PlayerId == playerId).ExecuteDeleteAsync();
var privateInstanceIds = await db.PrivateInstances
.Where(x => x.OwnerPlayerId == playerId)
.Select(x => x.Id)
.ToListAsync();
if (privateInstanceIds.Count > 0)
{
deleted += await db.PrivateInstanceInvitees
.Where(x => privateInstanceIds.Contains(x.PrivateInstanceId))
.ExecuteDeleteAsync();
deleted += await db.PrivateInstances
.Where(x => privateInstanceIds.Contains(x.Id))
.ExecuteDeleteAsync();
}
deleted += await db.GiftPackages
.Where(x => x.RecipientPlayerId == playerId)
.ExecuteDeleteAsync();
if (playerId <= int.MaxValue)
{
reassigned += await db.GiftPackages
.Where(x => x.FromPlayerId == (int)playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.FromPlayerId, (int?)null));
}
reassigned += await db.Inventions
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s
.SetProperty(x => x.CreatorPlayerId, systemPlayerId)
.SetProperty(x => x.UpdatedAt, now));
reassigned += await db.Photos
.Where(x => x.UploaderPlayerId == playerId)
.ExecuteUpdateAsync(s => s
.SetProperty(x => x.UploaderPlayerId, systemPlayerId)
.SetProperty(x => x.DeletedAt, now)
.SetProperty(x => x.IsPublic, false));
// Custom avatar items: the purged player's ownership rows go away;
// items they CREATED are reassigned to the system account like
// Inventions, because other players may own and be wearing them —
// deleting the item would break those avatars.
deleted += await db.CustomAvatarItemOwnership
.Where(x => x.PlayerId == playerId)
.ExecuteDeleteAsync();
reassigned += await db.CustomAvatarItems
.Where(x => x.CreatorPlayerId == playerId)
.ExecuteUpdateAsync(s => s
.SetProperty(x => x.CreatorPlayerId, systemPlayerId)
.SetProperty(x => x.UpdatedAt, now));
reassigned += await db.SignupCodes
.Where(x => x.RedeemedByPlayerId == playerId)
.ExecuteUpdateAsync(s => s.SetProperty(x => x.RedeemedByPlayerId, (long?)null));
return $"deleted_rows={deleted} reassigned_rows={reassigned}";
}
}