using System.ComponentModel.DataAnnotations; namespace DorkNet.Server.Data.Entities; public class PlayerSettingEntity { public long Id { get; set; } public long PlayerId { get; set; } [MaxLength(128)] public string Key { get; set; } = string.Empty; [MaxLength(1024)] public string Value { get; set; } = string.Empty; public PlayerEntity? Player { get; set; } }