{ "_comment": "Per-quest reward chest contents for RRO rooms. Keyed by the seeded room NAME (RoomEntity.Name, e.g. GoldenTrophy / Crescendo / StuntRunner / CrimsonCauldron / IsleOfLostSkulls / TheRiseofJumbotron) because the end-of-quest gift box (gifts/generate) carries no quest id, so the server keys off the room the player is in (via presence). Each entry lists the store-item slugs that quest's chest can award; the server picks one. Slugs use the store scheme: wardrobe-{guid} for outfit items, equipment-{prefab}:{modguid} for equipment skins, consumable-{name} for consumables (see data/consumables.json). Example: \"GoldenTrophy\": [\"wardrobe-\", \"equipment-:\"]. Fill in `rooms` with the per-quest item lists.", "rooms": {} }