namespace DorkNet.Server.Data.Entities;
///
/// Storage-side enum mirroring the int values previously hard-coded in
/// . Stays separate from the on-the-wire
/// DorkNet.Models.Relationships.RelationshipStatus so the contract
/// can evolve without touching the DB representation. Underlying int
/// values match — no migration data fixup needed.
///
public enum RelationshipStatus
{
/// Mutual friend (both directions accepted).
Friend = 1,
/// Outgoing request from
/// awaiting accept/decline by .
PendingSent = 2,
///
/// Reserved for the receiving-side view if we later denormalise. The
/// backing column is still 1-2-4 in practice; PendingReceived is what
/// the wire DTO computes from the caller's perspective when the row's
/// PendingSent direction is "into" them.
///
PendingReceived = 3,
/// Block held by
/// against . Hides the target
/// from the requester's friend list and prevents new requests both ways.
Blocked = 4,
}
public class RelationshipEntity
{
public long Id { get; set; }
public long RequesterId { get; set; }
public long TargetId { get; set; }
public RelationshipStatus Status { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
/// True when favorited
/// . Favorited shows up first in the friend
/// list and triggers an extra notification on "online".
public bool Favorited { get; set; }
/// True when muted text from
/// . Drops chat-message notifications but
/// keeps the friendship intact.
public bool Muted { get; set; }
/// True when ignored
/// (a soft block — hides the player from
/// the room browser without breaking the relationship row).
public bool Ignored { get; set; }
public PlayerEntity? Requester { get; set; }
}