using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
///
/// One Rec Royale match. Inserted by the server when
/// POST api/royale/v2/matchcomplete arrives so we keep an
/// audit trail (the client doesn't read this table — it only reads
/// the aggregated ).
///
public class RoyaleMatchEntity
{
public long Id { get; set; }
public DateTime CompletedAt { get; set; } = DateTime.UtcNow;
/// From MatchCompleteStats.Rank — the player's
/// finish position (1 = Victory Royale).
public int Rank { get; set; }
public int NumEliminations { get; set; }
public int SecondsAlive { get; set; }
public bool WalkGame { get; set; }
public bool CustomGame { get; set; }
public int ChestsOpened { get; set; }
public int ShieldPotionsConsumed { get; set; }
public int HealthPotionsConsumed { get; set; }
public int SecondsInAir { get; set; }
}
/// One per (match, player) — server-side audit only; not
/// exposed to client. Lets us aggregate per-match contributions
/// retroactively.
public class RoyaleMatchPlayerEntity
{
public long Id { get; set; }
public long MatchId { get; set; }
public long PlayerId { get; set; }
public int Rank { get; set; }
public int NumEliminations { get; set; }
public int SecondsAlive { get; set; }
}
/// One per player — mirrors wire type
/// RecRoyalePlayerProgress (TotalXP/Level/RankIdx/RankName +
/// per-level XP thresholds and acorn reward). The watch reads this
/// from GET api/royale/v1/current.
public class RoyalePlayerProgressEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
public long TotalXP { get; set; }
public int Level { get; set; }
public int RankIdx { get; set; }
[MaxLength(64)]
public string RankName { get; set; } = "Recruit";
public long CurrentLevelXPThreshold { get; set; }
public long NextLevelXPThreshold { get; set; } = 100;
public int NextLevelAcornReward { get; set; } = 50;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}