# Keep the build context small + reproducible. Anything not strictly # needed for `dotnet restore && dotnet publish` is excluded. # Build artefacts **/bin/ **/obj/ **/*.user **/*.suo # Dev-only configs (Local layer must NEVER ship into a container — # secrets are passed by env vars on Coolify). **/appsettings.Local.json **/appsettings.Development.json # Local runtime data **/data/ **/server.log **/*.log # IDE noise .vs/ .vscode/ .idea/ # Git .git/ .gitignore .gitattributes # Reverse-engineering scratch (not needed for production server) Cpp2ILOutput/ Cpp2IL_CS/ Cpp2IL_ISIL/ Il2CppDump/ RR_protos/ RR_ProtobufDefinitions.zip GameAssembly.dll global-metadata.dat il2cpp.h dump.cs script.json RoomPersistenceManager_decompiled.txt # Local TLS certs (mkcert) — never copy into the image *.pem hosts.dorknet.txt # Tools that aren't part of the server runtime tools/ Tools/ # Vite SPA build leftovers — node_modules is huge and the dist is # rebuilt fresh by the npm-build stage in the Dockerfile, so neither # should ship into the docker context. The source under admin-ui/src # and admin-ui/{package.json,vite.config.ts,...} is what we copy in. DorkNet.Server/admin-ui/node_modules/ DorkNet.Server/admin-ui/dist/ DorkNet.Server/admin-ui/.vite/ DorkNet.Server/wwwroot/admin/assets/ DorkNet.Server/wwwroot/admin/index.html DorkNet.Server/wwwroot/admin/*.map # Top-level docs / planning README.md LICENSE NOTICE BUILD_PROPER_PLAN.md nginx.conf # Other stages of the workflow *.md docs/