namespace DorkNet.Server.Data.Entities;
///
/// Per-room player role grant. Drives RoomDetails.CoOwners /
/// Moderators / Hosts arrays (and their Invited* counterparts when
/// is false). Each (RoomId, PlayerId, Role)
/// tuple is unique — granting the same role twice is a no-op.
///
public class RoomRoleEntity
{
public long Id { get; set; }
public long RoomId { get; set; }
public long PlayerId { get; set; }
/// RoleKind: 0 = CoOwner, 1 = Moderator, 2 = Host.
public int Role { get; set; }
/// False while the invite is still pending. Accepted
/// rows show up in CoOwners/Moderators/Hosts; pending rows show
/// up in InvitedCoOwners/InvitedModerators/InvitedHosts.
public bool Accepted { get; set; } = true;
public long? GrantedByPlayerId { get; set; }
public System.DateTime GrantedAt { get; set; } = System.DateTime.UtcNow;
}