namespace DorkNet.Server.Data.Entities; /// /// Per-(thread, player) row: membership, per-player snooze, and the /// last-read message id used for unread counts and the inbox's "X /// unread" badge. One row per active participant. A "leave" deletes /// the row so the player no longer receives new messages on that /// thread. /// /// For two-person DMs without a custom name, rows are created lazily /// on first MarkRead / Snooze / Leave — the thread itself still works /// fine without rows (the message table is the source of truth for /// who participated). /// public class ChatThreadMemberEntity { public long Id { get; set; } /// The thread this membership applies to. Matches /// ChatMessageEntity.ThreadKey / ChatThreadEntity.ThreadKey. public string ThreadKey { get; set; } = string.Empty; public long PlayerId { get; set; } public DateTime JoinedAt { get; set; } = DateTime.UtcNow; /// When set, the watch's inbox treats this thread as /// muted until the UTC timestamp. Cleared by re-snoozing with a /// null payload. public DateTime? SnoozeUntil { get; set; } /// Id of the last ChatMessageEntity the player /// has acknowledged via PUT thread/{id}/read. Drives the /// per-thread unread counter on the watch's inbox tab. public long? LastReadMessageId { get; set; } }