using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Models.Notification;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.API.PlayerCheer;
///
/// api.{rec.net,localhost}/api/PlayerCheer/v1/* — peer cheer flow.
/// Cheers between players are stored as
/// rows keyed by TargetPlayerId. The "selected cheer" badge
/// each player can pin to their profile is stored as a
/// with key SelectedCheer.
///
[ApiController]
[Authorize]
public class PlayerCheerController(
DorkNetDbContext db,
SystemNotificationService systemNotifications,
LevelService level) : ControllerBase
{
private long Me => this.RequireCurrentPlayerId();
/// POST api/PlayerCheer/v1/create — caller cheers
/// the target player. Type matches the same enum as
/// CheerEntity.Type. Idempotent on (caller, target, type)
/// to match PlayerStateController.CheerPlayer, so the same
/// category click doesn't inflate the count.
[HttpPost("api/PlayerCheer/v1/create")]
[Consumes("application/x-www-form-urlencoded", "multipart/form-data", "application/json")]
public async Task Create(
[FromForm(Name = "TargetAccountId")] long? targetAccountId,
[FromForm(Name = "Type")] int type = 0)
{
if (targetAccountId is not long target || target <= 0)
return Ok(new { success = false, error = "missing_target" });
if (Me == target)
return Ok(new { success = false, error = "cannot_cheer_self" });
var existing = await db.Cheers.FirstOrDefaultAsync(c =>
c.FromPlayerId == Me && c.TargetPlayerId == target &&
c.TargetRoomId == 0 && c.Type == type);
if (existing is not null) return Ok(new { success = true, already_cheered = true });
db.Cheers.Add(new CheerEntity
{
FromPlayerId = Me,
TargetPlayerId = target,
Type = type,
});
await db.SaveChangesAsync();
await level.AwardXpAsync(target, LevelService.CheerReceivedXp, $"cheer_from:{Me}");
// Real notification: a PlayerCheer message the client renders as
// "X cheered you" (resolved from FromPlayerId), persisted to the
// recipient's notification feed. Replaces the old blank-account
// SubscriptionUpdateProfile misuse.
await systemNotifications.SendAsync(target,
SystemNotificationService.MessageType.PlayerCheer, fromPlayerId: Me);
return Ok(new { success = true, error = "" });
}
/// POST api/PlayerCheer/v1/SetSelectedCheer — pin
/// a cheer category as the caller's selected badge. Stored on the
/// PlayerSetting key SelectedCheer (string-form int).
///
/// Form field is CheerCategory — NOT Cheer. The 2020.12
/// watch's AIGGBBFKAKL.SetSelectedCheer (at
/// AIGGBBFKAKL.txt:1083-1084) does
/// AddField("CheerCategory", value) when POSTing to
/// api/PlayerCheer/v1/SetSelectedCheer. A mismatched binding
/// silently parses to 0, which the watch reads back as "no badge",
/// so the player's pinned cheer reverts every time.
///
/// The posted value is the watch's PIDFCOGLFHN category enum (e.g.
/// 9000 for a specific category) — we store it verbatim and
/// round-trip through ; the
/// watch maps it back to the visual badge.
[HttpPost("api/PlayerCheer/v1/SetSelectedCheer")]
[Consumes("application/x-www-form-urlencoded", "multipart/form-data", "application/json")]
public async Task SetSelectedCheer(
[FromForm(Name = "CheerCategory")] int? cheerCategory = null,
[FromForm(Name = "Cheer")] int? legacyCheer = null)
{
// Accept either field name — `CheerCategory` for 2020.12, `Cheer`
// as a defensive fallback for older / re-skinned clients.
var value = cheerCategory ?? legacyCheer ?? 0;
var existing = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == Me && s.Key == "SelectedCheer");
if (existing is null)
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = Me, Key = "SelectedCheer", Value = value.ToString() });
else
existing.Value = value.ToString();
await db.SaveChangesAsync();
return Ok(new { success = true, error = "" });
}
/// GET api/PlayerCheer/v1/all — every cheer the
/// caller has received. Drives the profile's "X cheers" badge.
[HttpGet("api/PlayerCheer/v1/all")]
public async Task All()
{
var rows = await db.Cheers
.Where(c => c.TargetPlayerId == Me)
.OrderByDescending(c => c.CheeredAt)
.Take(200)
.Select(c => new
{
Id = c.Id,
FromPlayerId = c.FromPlayerId,
Type = c.Type,
CheeredAt = c.CheeredAt,
})
.ToListAsync();
return Ok(rows);
}
}