using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Models.Notification;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.API.PlayerEvents;
///
/// api.rec.net/api/playerevents/v1/* — create, list, RSVP for
/// player-scheduled gatherings.
///
[ApiController]
[Authorize]
public class PlayerEventsController(
DorkNetDbContext db,
NotificationService notifications) : ControllerBase
{
private long Me => this.RequireCurrentPlayerId();
// ── Browse (v2) ──────────────────────────────────────────────────────
/// GET api/playerevents/v2 — upcoming events list.
/// Returns the next 50 events ordered by start time. Wire shape
/// is the standard PlayerEvent (Id, CreatorPlayerId, RoomId,
/// Title, Description, StartsAt, EndsAt, Capacity).
[AllowAnonymous]
[HttpGet("api/playerevents/v2")]
public async Task ListUpcoming(
[FromQuery] int skip = 0, [FromQuery] int take = 50)
{
skip = Math.Max(0, skip);
take = Math.Clamp(take, 1, 100);
var rows = await db.PlayerEvents
.Where(e => e.EndsAt > DateTime.UtcNow)
.OrderBy(e => e.StartsAt)
.Skip(skip)
.Take(take)
.ToListAsync();
return Ok(rows.Select(ToWire));
}
[AllowAnonymous]
[HttpGet("api/playerevents/v2/{eventId:long}")]
public async Task GetOne(long eventId)
{
var ev = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == eventId);
if (ev is null) return NotFound();
return Ok(ToWire(ev));
}
/// GET api/playerevents/v1/all — the watch's
/// LocalPlayerEventInfo fetch (caller's created + RSVP'd
/// events). Response keys (both required, via
/// Util.GetObjectListKey ): Created , Responses .
[AllowAnonymous]
[HttpGet("api/playerevents/v1/all")]
public async Task AllPlayerEvents()
{
var pid = this.CurrentPlayerId();
if (pid is not long me)
return Ok(new { Created = Array.Empty(), Responses = Array.Empty() });
var created = await db.PlayerEvents
.Where(e => e.CreatorPlayerId == me)
.OrderByDescending(e => e.StartsAt)
.Select(e => new
{
e.Id,
e.Title,
e.Description,
e.RoomId,
e.StartsAt,
e.EndsAt,
e.Capacity,
})
.ToListAsync();
var responses = await db.PlayerEventResponses
.Where(r => r.PlayerId == me)
.Select(r => new
{
r.Id,
r.EventId,
r.Response,
r.CreatedAt,
})
.ToListAsync();
return Ok(new { Created = created, Responses = responses });
}
/// POST api/playerevents/v1/{eventId}/responses —
/// alternate RSVP route the watch uses for the response-list
/// flow (older / sub-room view). Body is the same RsvpRequest
/// as v1/{id}/rsvp ; behaves identically.
[HttpPost("api/playerevents/v1/{eventId:long}/responses")]
public Task RespondList(long eventId, [FromBody] RsvpRequest body)
=> Rsvp(eventId, body);
/// Wire shape verified against
/// Cpp2IL_ISIL/.../RecNet/PlayerEvent.txt:769-815 :
/// PascalCase keys PlayerEventId, Name, Description,
/// StartTime, EndTime, CreatorPlayerId, AttendeeCount, RoomId,
/// ImageName, Accessibility . Server-side we store these
/// under different names (Title, StartsAt, EndsAt, Capacity) —
/// remap explicitly here so the watch's
/// PlayerEvent.Deserialize picks them up.
private static object ToWire(PlayerEventEntity ev) => new
{
PlayerEventId = ev.Id,
Name = ev.Title,
ev.Description,
StartTime = ev.StartsAt,
EndTime = ev.EndsAt,
CreatorPlayerId = (int)ev.CreatorPlayerId,
AttendeeCount = 0, // computed at query time when needed
ev.RoomId,
ImageName = string.Empty,
Accessibility = 1, // Public
};
public sealed record CreateEventRequest(
string Title, string? Description, long RoomId,
DateTime StartsAt, DateTime EndsAt, int Capacity);
[HttpPost("api/playerevents/v1/create")]
[HttpPost("api/playerevents/v1")]
public async Task Create([FromBody] CreateEventRequest req)
{
if (string.IsNullOrWhiteSpace(req.Title))
return BadRequest("missing_title");
var ev = new PlayerEventEntity
{
CreatorPlayerId = Me,
RoomId = req.RoomId,
Title = req.Title.Trim(),
Description = (req.Description ?? string.Empty).Trim(),
StartsAt = req.StartsAt,
EndsAt = req.EndsAt > req.StartsAt ? req.EndsAt : req.StartsAt.AddHours(1),
Capacity = Math.Max(0, req.Capacity),
};
db.PlayerEvents.Add(ev);
await db.SaveChangesAsync();
return Ok(new
{
ev.Id, ev.Title, ev.Description, ev.RoomId,
ev.StartsAt, ev.EndsAt, ev.Capacity,
});
}
public sealed record RsvpRequest(int Response);
[HttpPost("api/playerevents/v1/{eventId:long}/rsvp")]
public async Task Rsvp(long eventId, [FromBody] RsvpRequest body)
{
if (body.Response < 0 || body.Response > 2)
return BadRequest("invalid_response");
var ev = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == eventId);
if (ev is null) return NotFound();
var row = await db.PlayerEventResponses
.FirstOrDefaultAsync(r => r.EventId == eventId && r.PlayerId == Me);
if (row is null)
{
row = new PlayerEventResponseEntity { EventId = eventId, PlayerId = Me };
db.PlayerEventResponses.Add(row);
}
row.Response = body.Response;
await db.SaveChangesAsync();
// Tell the creator someone RSVP'd. They can ignore but the
// watch will refresh their event detail card.
if (ev.CreatorPlayerId != Me)
await notifications.NotifyAsync(ev.CreatorPlayerId,
PushNotificationId.PlayerEventResponseChanged,
new { ev.Id, From = Me, body.Response });
return Ok(new { row.EventId, row.PlayerId, row.Response });
}
/// POST api/playerevents/v1/respond — set the
/// caller's RSVP state for an event. Response is the
/// PlayerEventResponseType enum (0=Going, 1=Maybe, 2=Pass).
/// Idempotent — re-responding overwrites.
///
/// Wire return is a BARE int (DGOPHENCPOC enum value:
/// 0=Success, plus various error codes). Returning an object
/// here throws InvalidCastException on the 2020.12 deserialiser
/// — verified at recroom-2020-client-response-contracts.md
/// under the playerevents/v1/respond section.
[HttpPost("api/playerevents/v1/respond")]
public async Task RespondForm(
[FromForm(Name = "EventId")] long? eventId,
[FromForm(Name = "Response")] int response = 0)
{
if (eventId is not long evt || evt <= 0) return Ok(2 /*NoSuchEvent*/);
var existing = await db.PlayerEventResponses
.FirstOrDefaultAsync(r => r.PlayerId == Me && r.EventId == evt);
if (existing is null)
db.PlayerEventResponses.Add(new PlayerEventResponseEntity { PlayerId = Me, EventId = evt, Response = response });
else
existing.Response = response;
await db.SaveChangesAsync();
return Ok(0 /*Success*/);
}
/// POST api/playerevents/v1/deleteResponse — drop
/// the caller's RSVP row. Same bare-int wire shape as
/// .
[HttpPost("api/playerevents/v1/deleteResponse")]
public async Task DeleteResponseForm([FromForm(Name = "EventId")] long? eventId)
{
if (eventId is not long evt) return Ok(2 /*NoSuchEvent*/);
await db.PlayerEventResponses
.Where(r => r.PlayerId == Me && r.EventId == evt)
.ExecuteDeleteAsync();
return Ok(0 /*Success*/);
}
/// DELETE api/playerevents/v2/delete/{id} — hard
/// delete an event the caller created.
[HttpDelete("api/playerevents/v2/delete/{id:long}")]
public async Task DeleteByPath(long id)
{
var evt = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == id && e.CreatorPlayerId == Me);
if (evt is null) return NotFound();
db.PlayerEvents.Remove(evt);
await db.PlayerEventResponses.Where(r => r.EventId == id).ExecuteDeleteAsync();
await db.SaveChangesAsync();
return Ok(new { success = true, error = "" });
}
[HttpDelete("api/playerevents/v1/{eventId:long}")]
public async Task Delete(long eventId)
{
var ev = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == eventId);
if (ev is null) return NotFound();
if (ev.CreatorPlayerId != Me) return Forbid();
db.PlayerEvents.Remove(ev);
// Cascade-clean the responses; SQLite has no FK cascade
// configured here so do it manually.
var responses = db.PlayerEventResponses.Where(r => r.EventId == eventId);
db.PlayerEventResponses.RemoveRange(responses);
await db.SaveChangesAsync();
return Ok();
}
// ── Bulk-invite (Phase 8) ────────────────────────────────────────────
public sealed class BulkInviteRequest
{
public long PlayerEventId { get; set; }
public List? InvitedPlayerIds { get; set; }
}
/// POST /api/playerevents/v1/bulkInvite — wire
/// type per agent ISIL extraction: BulkInviteRequest{PlayerEventId,
/// InvitedPlayerIds:List<int>} ; response
/// BulkInviteResponse{FailedInvites,Result(CreateModifyPlayerEventStatus)} .
/// We insert one MessageEntity per recipient so the watch's inbox
/// shows the invite, and push a per-recipient notification.
[HttpPost("api/playerevents/v1/bulkInvite")]
public async Task BulkInvite([FromBody] BulkInviteRequest req)
{
if (req?.InvitedPlayerIds is null || req.InvitedPlayerIds.Count == 0)
return Ok(new { FailedInvites = Array.Empty(), Result = 0 });
var ev = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == req.PlayerEventId);
if (ev is null) return NotFound();
if (ev.CreatorPlayerId != Me) return Forbid();
var failed = new List();
var sender = Me;
var inviteText = $"You're invited to '{ev.Title}' starting {ev.StartsAt:u}.";
foreach (var rid in req.InvitedPlayerIds.Distinct())
{
var exists = await db.Players.AnyAsync(p => p.Id == rid);
if (!exists)
{
failed.Add(new { PlayerId = rid, Error = "unknown player" });
continue;
}
db.Messages.Add(new MessageEntity
{
SenderPlayerId = sender,
RecipientPlayerId = rid,
Body = inviteText,
});
await notifications.NotifyAsync(rid,
PushNotificationId.PlayerEventCreated,
new { ev.Id, ev.Title, ev.StartsAt, From = sender });
}
await db.SaveChangesAsync();
return Ok(new { FailedInvites = failed, Result = 0 });
}
// ── Report (Phase 8) ─────────────────────────────────────────────────
public sealed class PlayerEventReportRequest
{
public int ReportCategory { get; set; }
public long PlayerEventId { get; set; }
public string? Details { get; set; }
}
/// POST api/playerevents/v1/report — file a
/// moderation report against an event. Wire response is
/// KLAMKCBENEA{Success, Message} ; returning a bare
/// {Reported:true} throws on the strict deserialiser.
[HttpPost("api/playerevents/v1/report")]
public async Task Report([FromBody] PlayerEventReportRequest req)
{
var ev = await db.PlayerEvents.FirstOrDefaultAsync(e => e.Id == req.PlayerEventId);
if (ev is null) return Ok(new { Success = false, Message = "no_such_event" });
var msg = (req.Details ?? string.Empty).Trim();
db.Reports.Add(new ReportEntity
{
ReporterPlayerId = Me,
TargetPlayerId = ev.CreatorPlayerId,
TargetEventId = req.PlayerEventId,
Category = req.ReportCategory,
Message = msg[..Math.Min(1000, msg.Length)],
});
await db.SaveChangesAsync();
return Ok(new { Success = true, Message = string.Empty });
}
}