using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
///
/// One push-notification token per (player, platform). Backs
/// POST api/messages/v1/IOSSaveDeviceToken +
/// IOSClearDeviceToken. Stored so an APNS / FCM proxy could
/// fan out push notifications to mobile clients; on a private
/// server we just persist for audit + future use.
///
public class PushTokenEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
/// Platform: "ios", "android", "fcm", etc.
[MaxLength(16)]
public string Platform { get; set; } = "ios";
[MaxLength(256)]
public string Token { get; set; } = string.Empty;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}
///
/// One row per (player, platform user id) that the player has
/// chosen to ignore even before they appear in
/// . Backs
/// POST api/relationships/v1/bulkignoreplatformusers — when
/// a Steam friend joins later, the relationship is auto-set to
/// Ignored. Lets the import stick across friend-discovery cycles.
///
public class PlatformIgnoreEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
/// PlatformType enum: 0=Steam, 1=Oculus, 2=PlayStation,
/// 3=Microsoft, 5=IOS.
public int Platform { get; set; }
[MaxLength(64)]
public string PlatformUserId { get; set; } = string.Empty;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
}
///
/// One row per "card" displayed on the watch's home screen / cards
/// tab. Backs GET api/cards/v1/all. Cards are short tappable
/// tiles ("Daily Login", "New Room: Foo", "Friend invited you to
/// X") seeded by the server and consumed by the client.
///
public class CardEntity
{
public long Id { get; set; }
/// If null, the card is global (shown to everyone).
/// If set, only visible to that specific player.
public long? PlayerId { get; set; }
[MaxLength(128)]
public string Title { get; set; } = string.Empty;
[MaxLength(2000)]
public string Body { get; set; } = string.Empty;
[MaxLength(256)]
public string ImageName { get; set; } = string.Empty;
[MaxLength(512)]
public string ActionUrl { get; set; } = string.Empty;
/// Card category — "announcement", "daily", "event",
/// "system". Drives the icon the watch renders.
[MaxLength(32)]
public string Category { get; set; } = "announcement";
public int Priority { get; set; } = 0;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime? ExpiresAt { get; set; }
}