using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace DorkNet.Server.Controllers.PlayerSettings;
///
/// playersettings.rec.net — dedicated player settings service.
///
[ApiController]
[Authorize]
public class PlayerSettingsController(DorkNetDbContext db) : ControllerBase
{
private long CurrentPlayerId => this.RequireCurrentPlayerId();
[HttpGet("/playersettings")]
public async Task>> GetMine()
{
var accountId = CurrentPlayerId;
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.ToDictionaryAsync(s => s.Key, s => s.Value);
return Ok(settings);
}
[HttpPut("/playersettings")]
public async Task SetMine()
{
var (key, value) = await ReadSettingKeyValueAsync();
if (string.IsNullOrWhiteSpace(key))
return BadRequest(new PlayerSettingsResult { Success = false, Error = "missing_key" });
key = key.Trim();
value ??= string.Empty;
await UpsertSettingAsync(CurrentPlayerId, key, value);
return Ok(new SettingDto { Key = key, Value = value });
}
[HttpGet("/settings/v1/{accountId:long}")]
public async Task>> Get(long accountId)
{
// Settings are private — only the owner can read them. Returning
// 403 instead of leaking the dict.
if (accountId != CurrentPlayerId) return Forbid();
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.ToDictionaryAsync(s => s.Key, s => s.Value);
return Ok(settings);
}
[HttpPut("/settings/v1/{accountId:long}")]
public async Task Set(long accountId, [FromBody] Dictionary updates)
{
if (accountId != CurrentPlayerId) return Forbid();
foreach (var (key, value) in updates)
await UpsertSettingAsync(accountId, key, value, save: false);
await db.SaveChangesAsync();
return Ok();
}
[HttpDelete("/settings/v1/{accountId:long}/{key}")]
public async Task Delete(long accountId, string key)
{
if (accountId != CurrentPlayerId) return Forbid();
var setting = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (setting is null) return NotFound();
db.PlayerSettings.Remove(setting);
await db.SaveChangesAsync();
return Ok();
}
private async Task UpsertSettingAsync(long accountId, string key, string value, bool save = true)
{
var existing = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (existing is null)
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
else
existing.Value = value;
if (save) await db.SaveChangesAsync();
}
private async Task<(string? Key, string? Value)> ReadSettingKeyValueAsync()
{
string? key = FirstValue(Request.Query, "key", "Key");
string? value = FirstValue(Request.Query, "value", "Value");
if (Request.HasFormContentType)
{
var form = await Request.ReadFormAsync();
key ??= FirstValue(form, "key", "Key");
value ??= FirstValue(form, "value", "Value");
}
if (key is null && Request.ContentLength.GetValueOrDefault() > 0)
{
try
{
using var document = await JsonDocument.ParseAsync(Request.Body);
if (document.RootElement.ValueKind == JsonValueKind.Object)
{
key = FirstJsonString(document.RootElement, "key", "Key");
value = FirstJsonString(document.RootElement, "value", "Value");
}
}
catch (JsonException)
{
// Non-JSON bodies are handled by form/query parsing above.
}
}
return (key, value);
}
private static string? FirstValue(IQueryCollection values, params string[] names)
{
foreach (var name in names)
if (values.TryGetValue(name, out var value))
return value.ToString();
return null;
}
private static string? FirstValue(IFormCollection values, params string[] names)
{
foreach (var name in names)
if (values.TryGetValue(name, out var value))
return value.ToString();
return null;
}
private static string? FirstJsonString(JsonElement obj, params string[] names)
{
foreach (var name in names)
if (obj.TryGetProperty(name, out var prop))
return prop.ValueKind == JsonValueKind.String ? prop.GetString() : prop.ToString();
return null;
}
}
public class SettingDto
{
[JsonPropertyName("Key")]
public string Key { get; set; } = string.Empty;
[JsonPropertyName("Value")]
public string Value { get; set; } = string.Empty;
}
public class PlayerSettingsResult
{
[JsonPropertyName("Success")]
public bool Success { get; set; }
[JsonPropertyName("Error")]
public string Error { get; set; } = string.Empty;
}