using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace DorkNet.Launcher.Backend;
/// Persisted user choices that should survive across launches:
/// host-vs-join mode (asked on first launch, switchable in settings),
/// the picked Rec Room install path, the selected server version, and
/// any Photon AppIds the user has configured. Serialized as JSON at
/// .
public sealed class AppState
{
[JsonPropertyName("mode")]
public AppMode Mode { get; set; } = AppMode.Unset;
/// Path to the user's Recroom_Release_Data folder. First
/// run auto-fills via (scans
/// common manual-install paths only, never Steam library); user
/// can override via the folder dialog.
[JsonPropertyName("recRoomPath")]
public string? RecRoomPath { get; set; }
/// The version key currently selected for host mode
/// (e.g. december_2020_12_18). For join mode this is set
/// from the parsed join code.
[JsonPropertyName("selectedVersion")]
public string? SelectedVersion { get; set; }
/// Photon Realtime AppId for host mode. The user gets
/// their own (free at dashboard.photonengine.com); DorkNet never
/// ships one. Empty until set.
[JsonPropertyName("photonAppId")]
public string PhotonAppId { get; set; } = string.Empty;
[JsonPropertyName("photonVoiceAppId")]
public string PhotonVoiceAppId { get; set; } = string.Empty;
[JsonPropertyName("photonRegion")]
public string PhotonRegion { get; set; } = "us";
/// How the host exposes the server: SingleOriginTunnel
/// (default) opens one public Localtunnel HTTPS URL plus a
/// launcher-hosted local name server; LocalNetwork binds on
/// the LAN and uses an sslip.io hostname in the join code (joiners
/// must be on the same network); RemoteWildcard is the
/// legacy provider-owned-apex mode kept for back-compat.
[JsonPropertyName("hostingMode")]
public HostingMode HostingMode { get; set; } = HostingMode.SingleOriginTunnel;
/// Provider-owned wildcard tunnel base for remote hosting
/// without Cloudflare, e.g. dorknet.tunnelto.me. The server
/// publishes service URLs under api.{base},
/// auth.{base}, etc.
[JsonPropertyName("remoteWildcardApex")]
public string RemoteWildcardApex { get; set; } = string.Empty;
/// Host's server name shown in the join code. Empty until
/// the user fills it in on first-run host setup.
[JsonPropertyName("serverName")]
public string ServerName { get; set; } = string.Empty;
/// True once the user has dismissed the branded welcome
/// screen. Subsequent launches skip straight to the setup wizard
/// (or the main host/join view if setup is also done).
[JsonPropertyName("welcomeSeen")]
public bool WelcomeSeen { get; set; }
/// True once the user has finished the multi-step setup
/// wizard. Future launches skip the wizard and open the
/// host/join view directly. Settings -> "Re-run setup" can clear
/// this if the user wants to walk through again.
[JsonPropertyName("setupComplete")]
public bool SetupComplete { get; set; }
/// When true, Launch Rec Room passes +forcemode:screen
/// so the game opens in 2D desktop mode instead of looking for a
/// VR headset. Toggled from a checkbox next to the Launch button.
[JsonPropertyName("launchInScreenMode")]
public bool LaunchInScreenMode { get; set; }
/// When true, the patched ClientMod skips BouncyCastle's
/// TLS chain validation — needed only for self-signed certs on a
/// LAN-only / dev tunnel. Localtunnel + Tunnelto both terminate
/// TLS with valid certs, so the default is off. Leaving it on
/// triggers a CLR detour-compile crash (0x80131506) on the
/// december build — see project_build_layout_per_branch +
/// MonoMod's CompileMethodHook comment in
/// DorkNet.ClientMod/Mod.cs.
[JsonPropertyName("enableTlsTrustBypass")]
public bool EnableTlsTrustBypass { get; set; }
private static readonly JsonSerializerOptions JsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
Converters = { new JsonStringEnumConverter(JsonNamingPolicy.CamelCase) },
};
public static AppState Load()
{
if (!File.Exists(AppPaths.StateFile)) return new AppState();
try
{
var json = File.ReadAllText(AppPaths.StateFile);
var state = JsonSerializer.Deserialize(json, JsonOptions) ?? new AppState();
// Backfill the welcome/setup flags for users upgrading from a
// pre-wizard build. If they already had a working host setup
// they've effectively passed those screens — don't drag them
// back through the wizard on first launch of the new build.
var migrated = false;
if (!state.WelcomeSeen && state.Mode != AppMode.Unset)
{ state.WelcomeSeen = true; migrated = true; }
if (!state.SetupComplete && state.Mode != AppMode.Unset &&
!string.IsNullOrEmpty(state.RecRoomPath) &&
(state.Mode == AppMode.Join || !string.IsNullOrEmpty(state.PhotonAppId)))
{ state.SetupComplete = true; migrated = true; }
// Flush the migration so subsequent launches read the
// backfilled values directly from disk — keeps the file as
// the authoritative source instead of needing to re-derive
// them every load.
if (migrated) { try { state.Save(); } catch { } }
if (state.HostingMode is HostingMode.RemoteWildcard or HostingMode.Internet)
{
state.HostingMode = HostingMode.SingleOriginTunnel;
try { state.Save(); } catch { }
}
return state;
}
catch
{
// Corrupt state file — start fresh rather than crash on every
// launch. The user's mode pick + Photon config gets lost but
// they can re-enter; the alternative is unrecoverable.
return new AppState();
}
}
public void Save()
{
var json = JsonSerializer.Serialize(this, JsonOptions);
File.WriteAllText(AppPaths.StateFile, json);
}
}
public enum AppMode
{
/// First launch — show the host-vs-join wizard.
Unset,
Host,
Join,
}
public enum HostingMode
{
/// Easy Launcher remote mode — one public HTTPS tunnel URL.
/// The launcher answers the client's localhost name-server bootstrap
/// and points every RecNet service at path prefixes under that URL.
SingleOriginTunnel,
/// Legacy "Friends anywhere" mode kept for migration
/// purposes only. New installs are normalised to
/// at time
/// (see the migration block there).
Internet,
/// LAN only — bind on all local interfaces, skip the
/// tunnel, and publish an sslip.io hostname for the machine's LAN
/// IP. Joiners must be on the same network.
LocalNetwork,
/// Remote tunnel supplied by another provider. The user
/// provides a wildcard-capable provider hostname, and the launcher
/// uses service subdomains under that base.
RemoteWildcard,
}