using System.ComponentModel.DataAnnotations; namespace DorkNet.Server.Data.Entities; /// /// One Rec Royale match. Inserted by the server when /// POST api/royale/v2/matchcomplete arrives so we keep an /// audit trail (the client doesn't read this table — it only reads /// the aggregated ). /// public class RoyaleMatchEntity { public long Id { get; set; } public DateTime CompletedAt { get; set; } = DateTime.UtcNow; /// From MatchCompleteStats.Rank — the player's /// finish position (1 = Victory Royale). public int Rank { get; set; } public int NumEliminations { get; set; } public int SecondsAlive { get; set; } public bool WalkGame { get; set; } public bool CustomGame { get; set; } public int ChestsOpened { get; set; } public int ShieldPotionsConsumed { get; set; } public int HealthPotionsConsumed { get; set; } public int SecondsInAir { get; set; } } /// One per (match, player) — server-side audit only; not /// exposed to client. Lets us aggregate per-match contributions /// retroactively. public class RoyaleMatchPlayerEntity { public long Id { get; set; } public long MatchId { get; set; } public long PlayerId { get; set; } public int Rank { get; set; } public int NumEliminations { get; set; } public int SecondsAlive { get; set; } } /// One per player — mirrors wire type /// RecRoyalePlayerProgress (TotalXP/Level/RankIdx/RankName + /// per-level XP thresholds and acorn reward). The watch reads this /// from GET api/royale/v1/current. public class RoyalePlayerProgressEntity { public long Id { get; set; } public long PlayerId { get; set; } public long TotalXP { get; set; } public int Level { get; set; } public int RankIdx { get; set; } [MaxLength(64)] public string RankName { get; set; } = "Recruit"; public long CurrentLevelXPThreshold { get; set; } public long NextLevelXPThreshold { get; set; } = 100; public int NextLevelAcornReward { get; set; } = 50; public DateTime UpdatedAt { get; set; } = DateTime.UtcNow; }