using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
///
/// One row per (player, item) pair. Backs both the
/// /api/equipment/v2/getUnlocked and
/// /api/consumables/v1/getUnlocked endpoints — the type comes
/// from the joined .
///
/// For equipment, is always 1 and
/// tracks whether it's equipped. For
/// consumables, is the stack size and
/// tracks whether the player has it favourited /
/// quick-equipped on the watch.
///
public class PlayerInventoryEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
/// FK by string to .
/// Stored as a string rather than an int FK because a player can
/// be granted items that aren't in the live store (admin-gifted,
/// legacy retired items, etc.).
[MaxLength(128)]
public string ItemSlug { get; set; } = string.Empty;
public int Quantity { get; set; } = 1;
public bool IsActive { get; set; } = false;
public DateTime AcquiredAt { get; set; } = DateTime.UtcNow;
}