using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using DorkNet.Server.Data; namespace DorkNet.Server.Controllers.API.Role; /// /// api.rec.net/api/role/* — role / privilege probes the watch consults /// when deciding whether to surface dev-only UI (the in-watch debug /// console button, hidden admin-tool tab, etc). /// /// URL verified against /// Cpp2IL_ISIL/IsilDump/Assembly-CSharp/RecNet/Accounts.txt:5168 /// ("role/developer/{0}") called from /// RecNet.Accounts.GetAccountIsDeveloper. Response shape is a /// bare JSON boolean — the watch wraps the call with /// PromiseExtensions.ExpectPrimitiveResponse<bool>, so an /// array or object response throws InvalidCastException and silently /// disables the dev UI. /// /// To make a player a developer (and unlock the watch's /// debug-console button), set Players.IsDeveloper = 1 in the /// SQLite DB or via the admin UI's player editor. /// [ApiController] public class RoleController(DorkNetDbContext db) : ControllerBase { // Service-routed call from Accounts.GetAccountIsDeveloper. The // 2020 dump's SendRequest carries `Service = 0` (Auth) — verified // at Cpp2IL_ISIL/.../RecNet/Accounts.txt:5183-5186 against the // RecNet.Service enum in dump.cs:586523-586538 (Auth=0). Service.Auth // maps to auth.{apex} in ConfigService's ServiceUrls, and // the path the watch appends has NO `/api/` prefix — it's just // role/developer/{id}. The previous /api/role/...-only // route never matched, so every nameplate probe came back 404 and // the watch logged "Failed to GetIsDeveloper for accountId X: HTTP // Error 404" once per remote player per scene load. [HttpGet("/role/developer/{accountId:long}")] [HttpGet("/api/role/developer/{accountId:long}")] [AllowAnonymous] public async Task> IsDeveloper(long accountId) { // OR IsCommunityTeam into the answer so the watch unlocks the // in-settings "Developer Display Mode" slider for community-team // members too — the slider's positions render the overhead // badge as "Community Team" / "Developer" (see // Cpp2IL_ISIL/.../PlayerUI.txt:9085-9099). The 2020 watch never // probes a separate community-team role, so collapsing both // flags into this one endpoint is the only way to reach the // badge UI without patching the binary. var isDev = await db.Players .Where(p => p.Id == accountId) .Select(p => (bool?)(p.IsDeveloper || p.IsCommunityTeam || p.IsAdmin)) .FirstOrDefaultAsync(); return Ok(isDev ?? false); } /// Mirror endpoint for the admin role — same shape, in case /// later builds added an /api/role/admin/{id} probe. The 2020 /// dump only references the developer one but admins also get all /// dev privileges, so the result is unioned. [HttpGet("/role/admin/{accountId:long}")] [HttpGet("/api/role/admin/{accountId:long}")] [AllowAnonymous] public async Task> IsAdmin(long accountId) { var isAdmin = await db.Players .Where(p => p.Id == accountId) .Select(p => (bool?)p.IsAdmin) .FirstOrDefaultAsync(); return Ok(isAdmin ?? false); } /// Future-proofing for a hypothetical /// role/communityteam/{id} probe — not referenced by the 2020 /// build, but mirrors the developer shape so a patched watch can /// distinguish the two roles without a server change. [HttpGet("/role/communityteam/{accountId:long}")] [HttpGet("/api/role/communityteam/{accountId:long}")] [AllowAnonymous] public async Task> IsCommunityTeam(long accountId) { var isCt = await db.Players .Where(p => p.Id == accountId) .Select(p => (bool?)p.IsCommunityTeam) .FirstOrDefaultAsync(); return Ok(isCt ?? false); } }