Files
Alexa fa7486915b Fix notification URLs in HTTP deployments
Fixes #19 by making the December server advertise notification and service URLs with the configured deployment scheme.
2026-06-22 12:09:01 +03:00

64 lines
2.6 KiB
C#

using Microsoft.AspNetCore.Mvc;
using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.Ns;
#pragma warning disable IDE0290
/// <summary>
/// ns.{apex} — RecNet name server. The very first endpoint the client
/// queries on boot. Returns the service URL map so the client knows
/// where every other subdomain lives. Also serves the bare apex
/// <c>GET /</c> (service catalog) and <c>/v1/ping</c> for the
/// keep-alive loop. Apex is read from <see cref="DomainConfig"/>
/// (driven by <c>DORKNET_DOMAIN</c>) so every URL the client sees
/// flows through one source of truth.
/// </summary>
[ApiController]
public class NsController : ControllerBase
{
private readonly PlayerService _playerService;
private readonly DomainConfig _domain;
public NsController(PlayerService playerService, DomainConfig domain)
{
_playerService = playerService;
_domain = domain;
}
// Root: service URL discovery (primary boot call from RecNet.Core.ConnectToRecNet)
// The game's TrySetServiceUri parses this as a flat { "ServiceName": "https://..." } dictionary.
// Wrapping it breaks lookup — all URIs come back null which crashes EnsureEndsWith.
//
// Order is more-negative than CdnController.Serve's wildcard route
// (Order = -100) because the catch-all <c>{*path}</c> matches the
// empty path "/" too — without this, GET ns.{apex}/ falls into the
// CDN serve handler and the client gets binary back instead of the
// service-map JSON, triggering "Failed to connect to RecNet (error
// code: locker)" in BootSequence.
[HttpGet("/", Order = -1000)]
public ActionResult<Dictionary<string, string>> Root() =>
Ok(ConfigService.BuildServiceUrlMap(_domain));
// Some builds fetch /v1 or /v1/services directly
[HttpGet("/v1")]
[HttpGet("/v1/services")]
public ActionResult<Dictionary<string, string>> Services() =>
Ok(ConfigService.BuildServiceUrlMap(_domain));
// Ping / health used by the client keep-alive loop
[HttpGet("/v1/ping")]
[HttpGet("/ping")]
public ActionResult<object> Ping()
=> Ok(new { Status = "OK", Time = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
// Player name → accountId lookup (used for friend invites etc.)
[HttpGet("/v1/player/{name}")]
public async Task<IActionResult> PlayerLookup(string name)
{
var p = await _playerService.GetByUsernameAsync(name);
return Ok(p is null
? new { Username = name, AccountId = 0L, Found = false }
: new { Username = p.Username, AccountId = p.Id, Found = true });
}
}