Files
DorkNet/DorkNet.Server/Data/Entities/RoomRoleEntity.cs
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

26 lines
967 B
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// Per-room player role grant. Drives RoomDetails.CoOwners /
/// Moderators / Hosts arrays (and their Invited* counterparts when
/// <see cref="Accepted"/> is false). Each (RoomId, PlayerId, Role)
/// tuple is unique — granting the same role twice is a no-op.
/// </summary>
public class RoomRoleEntity
{
public long Id { get; set; }
public long RoomId { get; set; }
public long PlayerId { get; set; }
/// <summary>RoleKind: 0 = CoOwner, 1 = Moderator, 2 = Host.</summary>
public int Role { get; set; }
/// <summary>False while the invite is still pending. Accepted
/// rows show up in CoOwners/Moderators/Hosts; pending rows show
/// up in InvitedCoOwners/InvitedModerators/InvitedHosts.</summary>
public bool Accepted { get; set; } = true;
public long? GrantedByPlayerId { get; set; }
public System.DateTime GrantedAt { get; set; } = System.DateTime.UtcNow;
}