Files
DorkNet/DorkNet.Server/Data/Entities/RoomVisitEntity.cs
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

32 lines
1.3 KiB
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// One row per (Room, Player) recording the player's visit history
/// to that room. Backs the proper <c>RoomEntity.VisitorCount</c>
/// (count of unique players who've visited) vs <c>VisitCount</c>
/// (total joins, including the same player multiple times) split
/// the official Rec.Net stats column distinguishes.
///
/// Upserted by <c>GoToController</c> on every <c>POST /goto/room</c>
/// so the per-room "who's been here, when" history is queryable for
/// the Hot-rooms ranking + admin diagnostics.
/// </summary>
public class RoomVisitEntity
{
public long Id { get; set; }
public long RoomId { get; set; }
public long PlayerId { get; set; }
/// <summary>Set once on the player's first visit; immutable after.
/// Used to decide whether to bump RoomEntity.VisitorCount.</summary>
public DateTime FirstVisitAt { get; set; } = DateTime.UtcNow;
/// <summary>Updated on every visit. Drives "recent visitors"
/// queries.</summary>
public DateTime LastVisitAt { get; set; } = DateTime.UtcNow;
/// <summary>Per-player visit count (this player visited this room
/// N times). Sum across all rows = RoomEntity.VisitCount.</summary>
public int VisitCount { get; set; } = 0;
}