mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
f5ad4b59ef
- Default hosting mode is now Localtunnel — public *.loca.lt URL, no account, auto-fetched on first run. Replaces the prototyped Tailscale mode. - Tailscale code purged from launcher + CLI; docs swapped to Localtunnel throughout (easy-setup, joining-a-server, server-cli, troubleshooting, faq, READMEs). - Launcher sidebar gains an Open admin panel button — opens https://admin.<apex> in the browser once the server is live. - SQLite db moves to %APPDATA%\DorkNet\dorknet.db (server reads Database__SqlitePath env var, launcher passes it). Existing dbs under <serverDir>\data\ are migrated on first run. - CLI Program.cs: --mode default flips from tailscale to localtunnel; csproj links in LocaltunnelTunnel + LocaltunnelInstaller. - New Backend files: LauncherNameServer, LocaltunnelInstaller, LocaltunnelTunnel, SingleOriginServiceMap. - .gitignore: exclude installer/out/.
76 lines
3.0 KiB
XML
76 lines
3.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<OutputType>Exe</OutputType>
|
|
<!-- Plain net9.0 (no -windows) so this publishes for Linux + macOS
|
|
alongside Windows. The shared Backend classes are written to
|
|
OperatingSystem.IsWindows()-gate any Windows-only paths. -->
|
|
<TargetFramework>net9.0</TargetFramework>
|
|
<Nullable>enable</Nullable>
|
|
<ImplicitUsings>enable</ImplicitUsings>
|
|
<RootNamespace>DorkNet.ServerCli</RootNamespace>
|
|
<AssemblyName>dorknet-server</AssemblyName>
|
|
<PublishSingleFile>true</PublishSingleFile>
|
|
<SelfContained>true</SelfContained>
|
|
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
|
|
<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.4" />
|
|
</ItemGroup>
|
|
|
|
<!-- Link the relevant Backend files from the launcher project. They
|
|
live in the launcher's namespace (DorkNet.Launcher.Backend) and
|
|
avoid Windows-specific APIs, so they compile cleanly under the
|
|
cross-platform target framework. -->
|
|
<ItemGroup>
|
|
<Compile Include="..\..\launcher\Backend\AppPaths.cs">
|
|
<Link>Backend\AppPaths.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\AppState.cs">
|
|
<Link>Backend\AppState.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\JoinCode.cs">
|
|
<Link>Backend\JoinCode.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\LocalNetwork.cs">
|
|
<Link>Backend\LocalNetwork.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\LocalOverrides.cs">
|
|
<Link>Backend\LocalOverrides.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\ReleaseDownloader.cs">
|
|
<Link>Backend\ReleaseDownloader.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\ServerProcess.cs">
|
|
<Link>Backend\ServerProcess.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\TunneltoTunnel.cs">
|
|
<Link>Backend\TunneltoTunnel.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\TunneltoInstaller.cs">
|
|
<Link>Backend\TunneltoInstaller.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\LocaltunnelTunnel.cs">
|
|
<Link>Backend\LocaltunnelTunnel.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\LocaltunnelInstaller.cs">
|
|
<Link>Backend\LocaltunnelInstaller.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\launcher\Backend\VersionsManifest.cs">
|
|
<Link>Backend\VersionsManifest.cs</Link>
|
|
</Compile>
|
|
</ItemGroup>
|
|
|
|
<!-- Pull versions.json next to the binary so dev checkouts work
|
|
without env-var overrides. Same trick the launcher uses. -->
|
|
<ItemGroup>
|
|
<None Include="..\..\versions.json" Condition="Exists('..\..\versions.json')">
|
|
<Link>versions.json</Link>
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</None>
|
|
</ItemGroup>
|
|
|
|
</Project>
|