mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
f5ad4b59ef
- Default hosting mode is now Localtunnel — public *.loca.lt URL, no account, auto-fetched on first run. Replaces the prototyped Tailscale mode. - Tailscale code purged from launcher + CLI; docs swapped to Localtunnel throughout (easy-setup, joining-a-server, server-cli, troubleshooting, faq, READMEs). - Launcher sidebar gains an Open admin panel button — opens https://admin.<apex> in the browser once the server is live. - SQLite db moves to %APPDATA%\DorkNet\dorknet.db (server reads Database__SqlitePath env var, launcher passes it). Existing dbs under <serverDir>\data\ are migrated on first run. - CLI Program.cs: --mode default flips from tailscale to localtunnel; csproj links in LocaltunnelTunnel + LocaltunnelInstaller. - New Backend files: LauncherNameServer, LocaltunnelInstaller, LocaltunnelTunnel, SingleOriginServiceMap. - .gitignore: exclude installer/out/.
101 lines
3.8 KiB
C#
101 lines
3.8 KiB
C#
using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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namespace DorkNet.Launcher.Backend;
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/// <summary>A single visible step in the host/join startup flow. The
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/// XAML <c>ItemsControl</c> binds to a collection of these and the
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/// DataTemplate switches presentation off <see cref="State"/>.
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///
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/// <para>This is a tiny INotifyPropertyChanged DTO on purpose — no MVVM
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/// framework, no commands, no view-model layer. Code-behind owns the
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/// collection and mutates fields as the flow progresses.</para></summary>
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public sealed class StartupStep : INotifyPropertyChanged
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{
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public StartupStep(string title) { Title = title; }
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public string Title { get; }
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private StepState _state = StepState.Pending;
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public StepState State
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{
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get => _state;
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set { if (_state == value) return; _state = value; OnChanged(); OnChanged(nameof(IsActive)); }
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}
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private string _detail = "";
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public string Detail
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{
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get => _detail;
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set { if (_detail == value) return; _detail = value; OnChanged(); OnChanged(nameof(HasDetail)); }
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}
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/// <summary>0..1 progress fraction, or null for "no progress bar"
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/// (e.g. an indeterminate phase like "starting server"). The
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/// DataTemplate hides the bar when null.</summary>
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private double? _progress;
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public double? Progress
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{
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get => _progress;
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set { if (_progress == value) return; _progress = value; OnChanged(); OnChanged(nameof(HasProgress)); OnChanged(nameof(ProgressPercent)); }
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}
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public bool HasDetail => !string.IsNullOrEmpty(_detail);
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public bool HasProgress => _progress.HasValue;
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public bool IsActive => _state == StepState.Active;
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/// <summary>0..100 for the ProgressBar Value binding.</summary>
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public double ProgressPercent => (_progress ?? 0) * 100;
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public event PropertyChangedEventHandler? PropertyChanged;
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private void OnChanged([CallerMemberName] string? name = null)
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=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name!));
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}
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public enum StepState
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{
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/// <summary>Hasn't started yet. Dim icon, no detail.</summary>
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Pending,
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/// <summary>In progress right now. Brand-coloured icon, detail +
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/// optional progress bar visible.</summary>
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Active,
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/// <summary>Finished successfully. Green checkmark.</summary>
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Done,
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/// <summary>Failed — error in <see cref="StartupStep.Detail"/>. Red
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/// X, the rest of the flow won't proceed.</summary>
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Failed,
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}
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/// <summary>Helpers for the two known flows. Centralising the step
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/// names here keeps the XAML free of hardcoded strings and makes it
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/// obvious what stages a user will see.</summary>
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public static class StartupFlow
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{
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public static ObservableCollection<StartupStep> NewHostFlow(HostingMode mode) => new()
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{
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new StartupStep("Download server binary"),
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new StartupStep(mode switch
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{
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HostingMode.SingleOriginTunnel => "Start localtunnel",
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HostingMode.LocalNetwork => "Set up local sslip.io address",
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HostingMode.RemoteWildcard => "Install / start Tunnelto tunnel",
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// Internet maps onto SingleOriginTunnel via AppState.Load
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// migration; keep the arm in case a stale value sneaks in.
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HostingMode.Internet => "Start localtunnel",
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_ => "Start localtunnel",
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}),
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new StartupStep("Start the server"),
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new StartupStep("Download client patcher"),
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new StartupStep("Unlock Rec Room from Steam (if needed)"),
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new StartupStep("Patch your Rec Room install"),
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};
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public static ObservableCollection<StartupStep> NewJoinFlow() => new()
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{
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new StartupStep("Download client patcher"),
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new StartupStep("Unlock Rec Room from Steam (if needed)"),
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new StartupStep("Patch your Rec Room install"),
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};
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}
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