Files
DorkNet/DorkNet.Server/Controllers/PlayerSettings/PlayerSettingsController.cs
Alexa 3d7d7ebdf1 feat: Enhance API endpoints and add new features
- Added support for v3 gift generation in AvatarGiftsController.
- Updated club report messages to include club IDs for better tracking in CompatibilityFeatureController.
- Introduced new endpoints for voice moderation and whitelisted emojis in ConfigController.
- Modified image retrieval logic to support single image lookups by name in ImagesController.
- Adjusted incentivized referrals to return an empty array when no rewards are available in IncentivizedReferralsController.
- Implemented trial invention functionality in InventionsController.
- Added top creators today endpoint in PlayerSubscriptionsController.
- Expanded room earnings distribution functionality in RoomEarningsDistributionsController.
- Enhanced room search capabilities with pagination in RoomsController.
- Improved account name generation options in AccountsController.
- Added party invite privacy settings in PlayerSettingsController.
- Created CommentsController for handling unread comment counts.
- Established PurchaseCampaignController for handling purchase campaign telemetry.
2026-07-12 22:18:58 +03:00

224 lines
7.7 KiB
C#

using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace DorkNet.Server.Controllers.PlayerSettings;
/// <summary>
/// playersettings.rec.net — dedicated player settings service.
/// </summary>
[ApiController]
[Authorize]
public class PlayerSettingsController(DorkNetDbContext db, ILogger<PlayerSettingsController> logger) : ControllerBase
{
private long CurrentPlayerId => this.RequireCurrentPlayerId();
[HttpGet("/playersettings")]
public async Task<ActionResult<List<SettingDto>>> GetMine()
{
var accountId = CurrentPlayerId;
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.Select(s => new SettingDto { Key = s.Key, Value = s.Value })
.ToListAsync();
return Ok(settings);
}
[HttpPut("/playersettings")]
public async Task<IActionResult> SetMine()
{
var (key, value) = await ReadSettingKeyValueAsync();
if (string.IsNullOrWhiteSpace(key))
return BadRequest(new PlayerSettingsResult { Success = false, Error = "missing_key" });
key = key.Trim();
value ??= string.Empty;
await UpsertSettingAsync(CurrentPlayerId, key, value);
return Ok(new SettingDto { Key = key, Value = value });
}
private const string PartyInviteKey = "settings:partyinvite";
/// <summary>GET <c>/settings/partyinvite</c> — the caller's party-invite
/// privacy setting. Client contract (RecNet.Runtime <c>BMGICFICCPN()</c>)
/// is a BARE Int32 (e.g. 0 = everyone, 1 = friends, 2 = nobody), not an
/// object. Default 0 when never set.</summary>
[HttpGet("/settings/partyinvite")]
public async Task<IActionResult> GetPartyInvite()
{
var row = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == CurrentPlayerId && s.Key == PartyInviteKey);
var value = row is not null && int.TryParse(row.Value, out var v) ? v : 0;
return Content(value.ToString(), "application/json");
}
/// <summary>POST/PUT <c>/settings/partyinvite</c> — set the party-invite
/// privacy value (raw int body, <c>?value=</c> query, or form field).</summary>
[HttpPost("/settings/partyinvite")]
[HttpPut("/settings/partyinvite")]
public async Task<IActionResult> SetPartyInvite()
{
int value = 0;
if (Request.HasFormContentType && int.TryParse(Request.Form["value"], out var fv)) value = fv;
else if (int.TryParse(Request.Query["value"], out var qv)) value = qv;
else
{
try
{
Request.EnableBuffering();
Request.Body.Position = 0;
using var doc = await JsonDocument.ParseAsync(Request.Body);
if (doc.RootElement.ValueKind == JsonValueKind.Number &&
doc.RootElement.TryGetInt32(out var bv)) value = bv;
}
catch { /* non-numeric body */ }
}
await UpsertSettingAsync(CurrentPlayerId, PartyInviteKey, value.ToString());
return Content(value.ToString(), "application/json");
}
[HttpGet("/settings/v1/{accountId:long}")]
public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
{
// Settings are private — only the owner can read them. Returning
// 403 instead of leaking the dict.
if (accountId != CurrentPlayerId) return Forbid();
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.ToDictionaryAsync(s => s.Key, s => s.Value);
return Ok(settings);
}
[HttpPut("/settings/v1/{accountId:long}")]
public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
{
if (accountId != CurrentPlayerId) return Forbid();
foreach (var (key, value) in updates)
await UpsertSettingAsync(accountId, key, value, save: false);
await SaveSettingsChangesAsync();
return Ok();
}
[HttpDelete("/settings/v1/{accountId:long}/{key}")]
public async Task<IActionResult> Delete(long accountId, string key)
{
if (accountId != CurrentPlayerId) return Forbid();
var setting = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (setting is null) return NotFound();
db.PlayerSettings.Remove(setting);
await SaveSettingsChangesAsync();
return Ok();
}
private async Task UpsertSettingAsync(long accountId, string key, string value, bool save = true)
{
var existing = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (existing is null)
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
else
existing.Value = value;
if (save) await SaveSettingsChangesAsync();
}
private async Task SaveSettingsChangesAsync()
{
try
{
await db.SaveChangesAsync();
}
catch (DbUpdateException ex) when (SqliteErrors.IsBusy(ex))
{
db.ChangeTracker.Clear();
logger.LogWarning(ex, "[playersettings] dropping low-priority setting write because sqlite is busy");
}
}
private async Task<(string? Key, string? Value)> ReadSettingKeyValueAsync()
{
string? key = FirstValue(Request.Query, "key", "Key");
string? value = FirstValue(Request.Query, "value", "Value");
if (Request.HasFormContentType)
{
var form = await Request.ReadFormAsync();
key ??= FirstValue(form, "key", "Key");
value ??= FirstValue(form, "value", "Value");
}
if (key is null && Request.ContentLength.GetValueOrDefault() > 0)
{
try
{
using var document = await JsonDocument.ParseAsync(Request.Body);
if (document.RootElement.ValueKind == JsonValueKind.Object)
{
key = FirstJsonString(document.RootElement, "key", "Key");
value = FirstJsonString(document.RootElement, "value", "Value");
}
}
catch (JsonException)
{
// Non-JSON bodies are handled by form/query parsing above.
}
}
return (key, value);
}
private static string? FirstValue(IQueryCollection values, params string[] names)
{
foreach (var name in names)
if (values.TryGetValue(name, out var value))
return value.ToString();
return null;
}
private static string? FirstValue(IFormCollection values, params string[] names)
{
foreach (var name in names)
if (values.TryGetValue(name, out var value))
return value.ToString();
return null;
}
private static string? FirstJsonString(JsonElement obj, params string[] names)
{
foreach (var name in names)
if (obj.TryGetProperty(name, out var prop))
return prop.ValueKind == JsonValueKind.String ? prop.GetString() : prop.ToString();
return null;
}
}
public class SettingDto
{
[JsonPropertyName("Key")]
public string Key { get; set; } = string.Empty;
[JsonPropertyName("Value")]
public string Value { get; set; } = string.Empty;
}
public class PlayerSettingsResult
{
[JsonPropertyName("Success")]
public bool Success { get; set; }
[JsonPropertyName("Error")]
public string Error { get; set; } = string.Empty;
}