Files
DorkNet/DorkNet.Server/Data/Entities/PlaylistInteractionEntity.cs
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

25 lines
998 B
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// One row per (PlaylistId, PlayerId) tracking the player's cheer
/// + favorite flags on a playlist. Drives <c>/playlists/{id}/interactionby/me</c>
/// (read), the four interactionby/me mutation endpoints (cheer /
/// uncheer / favorite / unfavorite toggles), and the
/// <c>playlists/cheeredby/me</c> + <c>playlists/favoritedby/me</c>
/// lists.
///
/// Counter columns on <see cref="PlaylistEntity"/> (CheerCount /
/// FavoriteCount) are kept in sync by <see cref="DorkNet.Server.Services.PlaylistService"/>
/// on each toggle so the hot ranking + tile badges read from the
/// row without an aggregate join.
/// </summary>
public class PlaylistInteractionEntity
{
public long Id { get; set; }
public long PlaylistId { get; set; }
public long PlayerId { get; set; }
public bool Cheered { get; set; } = false;
public bool Favorited { get; set; } = false;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}