Files
DorkNet/DorkNet.Server/Services/RelationshipQueries.cs

95 lines
4.4 KiB
C#

using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace DorkNet.Server.Services;
/// <summary>
/// Effective-friend resolution that honors the
/// <see cref="ServerSettingsEntity.GlobalFriendsEnabled"/> toggle.
///
/// When the toggle is ON, every account on the server is treated as a
/// friend of every other account WITHOUT writing any relationship rows —
/// the friend graph is synthesized at read time. This keeps a small private
/// server frictionless (no searching + manual friend requests) and reverts
/// instantly when the toggle flips off, since nothing was persisted.
///
/// Blocked relationships still suppress the pairing, and the system/coach
/// account (<see cref="SystemAccountId"/>) is never offered as a friend.
///
/// Live propagation: flipping the toggle broadcasts
/// <c>PushNotificationId.RelationshipsInvalid</c>, which the 2020 watch
/// handles by calling <c>Relationships.RefreshList</c> — a full re-fetch of
/// <c>api/relationships/v2/get</c> — so connected players see the change
/// without relogging (verified against the readable March decompile:
/// <c>RecNet/Relationships.txt → OnRelationshipsInvalid → RefreshList</c>).
/// </summary>
public static class RelationshipQueries
{
/// <summary>Coach/system account seeded at startup (Player.Id = 1).
/// Excluded from the global-friends set so it never shows up as a
/// friend in anyone's list.</summary>
public const long SystemAccountId = 1;
/// <summary>True when <paramref name="username"/> is still an
/// auto-generated placeholder name (<c>Player_</c> followed by digits
/// only — see <c>PlayerService.GenerateUsername</c>). These are accounts
/// that never set a real username; the global-friends toggle hides them
/// from the synthesized "everyone" list so they don't clutter it. A
/// genuine Friend row still surfaces them — only the synthetic pairing is
/// suppressed.</summary>
public static bool IsPlaceholderUsername(string? username)
{
const string prefix = "Player_";
if (string.IsNullOrEmpty(username) ||
!username.StartsWith(prefix, StringComparison.Ordinal)) return false;
var suffix = username.AsSpan(prefix.Length);
if (suffix.IsEmpty) return false;
foreach (var c in suffix)
if (!char.IsAsciiDigit(c)) return false;
return true;
}
/// <summary>The effective friend ids for <paramref name="me"/>. With the
/// global-friends toggle off this is the real Friend graph; with it on
/// it's every other (non-system, non-blocked) account, excluding
/// placeholder <c>Player_NNN</c> accounts that aren't already real
/// friends.</summary>
public static async Task<List<long>> EffectiveFriendIdsAsync(
DorkNetDbContext db, ServerSettingsService settings, long me)
{
if (!await settings.IsGlobalFriendsEnabledAsync())
{
return await db.Relationships
.Where(r => r.Status == RelationshipStatus.Friend &&
(r.RequesterId == me || r.TargetId == me))
.Select(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
.ToListAsync();
}
// Global friends: everyone except myself, the system account, and
// anyone in a Blocked relationship with me (either direction).
var blocked = await db.Relationships
.Where(r => r.Status == RelationshipStatus.Blocked &&
(r.RequesterId == me || r.TargetId == me))
.Select(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
.ToListAsync();
var realFriendSet = (await db.Relationships
.Where(r => r.Status == RelationshipStatus.Friend &&
(r.RequesterId == me || r.TargetId == me))
.Select(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
.ToListAsync()).ToHashSet();
var candidates = await db.Players
.Where(p => p.Id != me && p.Id != SystemAccountId && !blocked.Contains(p.Id))
.Select(p => new { p.Id, p.Username })
.ToListAsync();
// Suppress placeholder accounts unless they're an actual friend.
return candidates
.Where(p => realFriendSet.Contains(p.Id) || !IsPlaceholderUsername(p.Username))
.Select(p => p.Id)
.ToList();
}
}