Files
DorkNet/DorkNet.Server/Data/Entities/CurrencyBalanceEntity.cs
Alexa d471b418b9 Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
  for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
  dorknet-server-march_2020_03_10-win-x64.zip and
  dorknet-clientpatch-march_2020_03_10.zip as Release assets.

Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
2026-05-27 01:06:12 +03:00

20 lines
705 B
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// Per-player wallet for a single currency. The 2020 client knows
/// about a small set of <c>CurrencyType</c>s (1=Coins, 2=Tokens, …);
/// each gets its own row keyed by (PlayerId, CurrencyType).
///
/// Updates go through <see cref="DorkNet.Server.Services.LevelService"/>
/// or admin grants; reads back through the
/// <c>storefronts/v4/balance/{currencyType}</c> endpoint.
/// </summary>
public class CurrencyBalanceEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
public int CurrencyType { get; set; }
public long Balance { get; set; }
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}