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6ee1d6f9b3
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
121 lines
4.7 KiB
C#
121 lines
4.7 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.IncentivizedReferrals;
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[ApiController]
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[Authorize]
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[Route("api/incentivizedreferrals")]
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public class IncentivizedReferralsController(DorkNetDbContext db, LevelService level) : ControllerBase
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{
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private long Me => this.RequireCurrentPlayerId();
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[HttpGet("")]
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[HttpGet("progress")]
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public async Task<IActionResult> Progress()
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{
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var referralCount = await db.PlayerSettings
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.CountAsync(s => s.Key.StartsWith($"referral:credited:{Me}:"));
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var claimed = await db.PlayerSettings
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.AnyAsync(s => s.PlayerId == Me && s.Key == "referral:reward_claimed");
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return Ok(new
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{
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ReferralCount = referralCount,
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RequiredReferralCount = 1,
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CanClaim = referralCount >= 1 && !claimed,
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Claimed = claimed,
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RewardCurrencyType = 2,
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RewardCurrency = 250,
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});
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}
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/// <summary>The caller's referred players, paged.
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///
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/// <c>FGLDKEJLAKB<GPJIMAHMAIO> EGEEFJHAGAM(Int32? take, String continuationToken)</c>
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/// (RecNet.Runtime/LINKIECPDML.txt:337) builds this through the URL builder
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/// LPPEFJMCJFN ("api/incentivizedreferrals/" + "referrals", :677-701, with
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/// <c>take</c> and <c>continuationToken</c> query params at :716/:737) — which
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/// is why the plain route-literal sweep never saw it — and issues a GET
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/// (:164-170). Reply formatter KOEEACLMAFE.txt:203-238:
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/// <c>{Referrals: [...], ContinuationToken: string}</c>; each entry
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/// (ADAFNGNADFH.txt:279-346) is <c>{InviteeAccountId: Int32, CreatedAt:
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/// DateTime, VerifiedAt: DateTime?}</c>.
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///
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/// A referral is recorded when a brand-new player redeems the caller's
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/// referral code (LinkController.CreditReferralAsync), and that redemption
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/// is what counts it, so it is verified at the moment it is created. The
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/// continuation token is the next offset; null once the list is exhausted.</summary>
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[HttpGet("referrals")]
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public async Task<IActionResult> Referrals([FromQuery] int? take, [FromQuery] string? continuationToken)
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{
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var size = Math.Clamp(take ?? 20, 1, 100);
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var offset = int.TryParse(continuationToken, out var parsed) && parsed > 0 ? parsed : 0;
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var prefix = $"referral:credited:{Me}:";
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var rows = await db.PlayerSettings
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.Where(s => s.Key.StartsWith(prefix))
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.OrderByDescending(s => s.Id)
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.Skip(offset)
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.Take(size + 1)
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.Select(s => new { s.PlayerId, s.Value })
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.ToListAsync();
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var page = rows.Take(size).Select(r =>
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{
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var at = DateTime.TryParse(r.Value, null,
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System.Globalization.DateTimeStyles.RoundtripKind, out var credited)
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? credited
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: DateTime.UnixEpoch;
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return new
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{
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InviteeAccountId = (int)r.PlayerId,
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CreatedAt = at,
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VerifiedAt = (DateTime?)at,
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};
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}).ToList();
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return Ok(new
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{
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Referrals = page,
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ContinuationToken = rows.Count > size ? (offset + size).ToString() : null,
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});
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}
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// Client contract: the claim response deserializes as a top-level
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// List<RewardSelection> where each entry is
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// { rewardSelectionId: long, rewardType: string } (RecNet.Runtime
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// AFEFBIKADAP/GLOFCEJBIGB). Returning a {Success,...} object crashes the
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// strict array reader. When there's nothing to grant, return an empty
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// array — a valid empty list, not an error object.
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[HttpPost("claim")]
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public async Task<IActionResult> Claim()
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{
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var referralCount = await db.PlayerSettings
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.CountAsync(s => s.Key.StartsWith($"referral:credited:{Me}:"));
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var alreadyClaimed = await db.PlayerSettings
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.AnyAsync(s => s.PlayerId == Me && s.Key == "referral:reward_claimed");
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if (referralCount < 1 || alreadyClaimed)
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return Ok(Array.Empty<object>());
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await level.GrantCurrencyAsync(Me, 2, 250, "incentivized_referral");
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db.PlayerSettings.Add(new PlayerSettingEntity
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{
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PlayerId = Me,
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Key = "referral:reward_claimed",
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Value = DateTime.UtcNow.ToString("O"),
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});
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await db.SaveChangesAsync();
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// One granted reward selection: 250 of currency type 2.
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return Ok(new[]
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{
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new { rewardSelectionId = unchecked(Me * 397L + 2), rewardType = "Currency" },
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});
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}
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}
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