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66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using DorkNet.Server.Data;
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namespace DorkNet.Server.Controllers.API.QuickPlay;
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/// <summary>
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/// api.rec.net/api/quickPlay/* — the watch's "Quick Play" tile picks
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/// a popular open AG room when the player wants to jump in
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/// somewhere social without browsing.
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///
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/// • <c>GET v{1,2}/getandclear</c> — returns the next match the
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/// user was queued for, then clears it. We just synthesise a
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/// "join hot AG room" target on each call (no real queue).
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/// • <c>POST v1/set</c> — stores a desired-match tag. We log + ack;
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/// no persistence needed for a single-region private server.
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/// </summary>
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[ApiController]
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public class QuickPlayController(DorkNetDbContext db) : ControllerBase
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{
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/// <summary>GET <c>v{1,2}/getandclear</c> — the watch polls this
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/// on every connect / navigation to check whether the user has a
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/// pending quickplay queue. Returning a real {RoomId, RoomName}
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/// makes the client treat it as "you queued, go there now" and
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/// immediately teleports — that's WHY users were randomly
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/// spawning in Paddleball etc.
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///
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/// Correct behaviour: return the full no-target launch DTO unless
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/// we actually have a queued match for the caller. The /set endpoint
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/// is what queues; getandclear is the consume.
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///
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/// We don't persist queue state on a single-region private
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/// server (no real matchmaking pool), so always return empty.</summary>
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[HttpGet("api/quickPlay/v1/getandclear")]
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[HttpGet("api/quickPlay/v2/getandclear")]
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public IActionResult GetAndClear() => Ok(QuickPlayLaunchTarget.Empty);
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private sealed class QuickPlayLaunchTarget
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{
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public static readonly QuickPlayLaunchTarget Empty = new();
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public bool OKCGKFJELAC { get; init; }
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public string INMKAFBAOPC { get; init; } = string.Empty;
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public int? FIOPJIIOCGA { get; init; }
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public string ICKOEFDNOPM { get; init; } = string.Empty;
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public int? KLDCJBLLDKN { get; init; }
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public bool OFBMKDAONNE { get; init; }
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public object? FMKHKNCEBCN { get; init; }
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public long? EEFNKAFLPLG { get; init; }
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}
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public sealed class SetQuickPlayRequest
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{
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public string? Tag { get; set; }
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}
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[HttpPost("api/quickPlay/v1/set")]
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[Authorize]
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public IActionResult Set([FromBody] SetQuickPlayRequest? req)
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{
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// Preference is per-session; we don't persist (no benefit in
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// a small private deployment). Just ack.
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return Ok(new { Tag = req?.Tag ?? string.Empty, Set = true });
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}
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}
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