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- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs. - Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists. - Added synthetic placeholder responses for missing UGC items to prevent client errors. feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController - Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID. - Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms. - Improved logging for matchmaking actions. fix: Refactor PlayerSettingsController to handle database save exceptions - Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios. - Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync. chore: Update URL coverage documentation for new matchmaking endpoints - Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md. chore: Add default room data file for room loading - Included default_room.room to serve as a fallback for missing room data. fix: Improve SQLite concurrency handling in DatabaseBootstrap - Configured SQLite to use WAL mode and set a busy timeout for better concurrency. chore: Create SqliteErrors utility for handling SQLite exceptions - Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions. refactor: Update RoomDataBlobService to serve default room data - Modified GetDefaultBlob to load and serve a default room blob with proper role data.