mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System.Text.Json.Serialization;
|
|
|
|
namespace DorkNet.Models.GameSessions;
|
|
|
|
public class GameSession
|
|
{
|
|
[JsonPropertyName("GameSessionId")]
|
|
public long GameSessionId { get; set; }
|
|
|
|
[JsonPropertyName("RegionId")]
|
|
public string RegionId { get; set; } = "us";
|
|
|
|
[JsonPropertyName("RoomId")]
|
|
public string RoomId { get; set; } = string.Empty;
|
|
|
|
[JsonPropertyName("RoomName")]
|
|
public string RoomName { get; set; } = string.Empty;
|
|
|
|
[JsonPropertyName("ActivityLevelId")]
|
|
public string ActivityLevelId { get; set; } = string.Empty;
|
|
|
|
[JsonPropertyName("EventId")]
|
|
public long? EventId { get; set; }
|
|
|
|
[JsonPropertyName("Private")]
|
|
public bool Private { get; set; }
|
|
|
|
[JsonPropertyName("GameInProgress")]
|
|
public bool GameInProgress { get; set; }
|
|
|
|
[JsonPropertyName("MaxCapacity")]
|
|
public int MaxCapacity { get; set; } = 8;
|
|
|
|
[JsonPropertyName("IsFull")]
|
|
public bool IsFull { get; set; }
|
|
|
|
[JsonPropertyName("PlayerCount")]
|
|
public int PlayerCount { get; set; }
|
|
|
|
[JsonPropertyName("PhotonRoomName")]
|
|
public string PhotonRoomName { get; set; } = string.Empty;
|
|
}
|
|
|
|
public class JoinRandomGameSessionRequest
|
|
{
|
|
[JsonPropertyName("RoomId")]
|
|
public string? RoomId { get; set; }
|
|
|
|
[JsonPropertyName("ActivityLevelId")]
|
|
public string? ActivityLevelId { get; set; }
|
|
|
|
[JsonPropertyName("RegionId")]
|
|
public string RegionId { get; set; } = "us";
|
|
}
|
|
|
|
public class JoinGameSessionResponse
|
|
{
|
|
[JsonPropertyName("Result")]
|
|
public JoinGameErrorCode Result { get; set; } = JoinGameErrorCode.Success;
|
|
|
|
[JsonPropertyName("GameSession")]
|
|
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
|
|
public GameSession? GameSession { get; set; }
|
|
}
|
|
|
|
public enum JoinGameErrorCode
|
|
{
|
|
Success = 0,
|
|
Full = 1,
|
|
NotFound = 2,
|
|
Banned = 3,
|
|
Error = 4,
|
|
}
|