mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
465 lines
18 KiB
C#
465 lines
18 KiB
C#
// Raise RRO quest party size past the baked 4 — precisely, only for the
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// allowlisted quests (Cfg.QuestMaxTeamSizeRooms).
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//
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// HOW THE CAP IS REALLY BUILT (cracked from the December dump/ISIL):
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// GameConfigurationTool.Awake()
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// → reads its baked `defaultGameConfiguration` (GameConfigurationAsset, the
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// Unity ScriptableObject @0x58)
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// → calls GameConfigurationAsset.GDECPANDBHJ() ← builds the runtime
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// protobuf GameConfigurationData (PJPAPHKPKGM) FROM the asset
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// → stores it @0x88 and applies it (OAHJOLJOKGI) to the team manager.
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// Inside GDECPANDBHJ the build loop reads asset.TeamConfigurations[i]
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// .MaxTeamSize (a typed int struct-array: [arr+0x20 + i*4]) and writes each
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// straight into a new GameTeamConfigurationData.TeamSize (HFBCEJLLDLI @0x10).
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//
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// So the runtime cap originates from the asset's `TeamConfiguration[]` — a
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// READABLE, typed struct array — NOT from anything that needs the obfuscated
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// protobuf. Earlier attempts failed because:
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// • bumping the asset on a 2s poll happened AFTER GDECPANDBHJ already built &
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// cached the protobuf (timing, not the wrong field);
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// • patching the protobuf getters (get_FNJLAGHPMFL / get_FBOCAPLIIDH) is
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// impossible — Il2CppInterop doesn't emit the generic RepeatedField<T>
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// getter, and the simple int getter wasn't emitted either.
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//
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// THE FIX: Harmony-PREFIX GameConfigurationAsset.GDECPANDBHJ() and bump the
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// asset's TeamConfigurations[i].MaxTeamSize to the target IN PLACE, right
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// before it builds the protobuf. The built config then carries the new cap and
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// the team manager / pre-game roster / open-slots all honour it. Scoped by
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// asset.Name to the allowlist (PvP/sandbox configs are left alone).
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//
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// HOST-AUTHORITATIVE: the quest host builds the config it networks to joiners
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// (RpcDeserializeConfig), so the host must run this mod for everyone to see the
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// raised cap. (A joiner can't override — that would need the unreachable
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// protobuf path.)
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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namespace DorkNet.ClientMod;
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internal static class QuestTeamSize
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{
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private const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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private static readonly HashSet<string> _seen = new(StringComparer.Ordinal);
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private static bool _loggedBump;
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private static bool _activeAllowedQuestConfig;
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private static int _teamIndexNormalizeLogCount;
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private static int _spawnModeDataNormalizeLogCount;
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private static int _requiredSpawnIndexNormalizeLogCount;
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private static int _spawnRelaxLogCount;
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public static bool TryPatchSpawnIndexNormalizers(HarmonyLib.Harmony harmony)
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{
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var ok = true;
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ok &= TryPatchTeamIndexNormalizer(harmony);
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ok &= TryPatchSpawnModeDataNormalizer(harmony);
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ok &= TryPatchRequiredSpawnIndexNormalizer(harmony);
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return ok;
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}
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private static bool TryPatchTeamIndexNormalizer(HarmonyLib.Harmony harmony)
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{
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try
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{
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var managerType = Mod.ResolveType("GameTeamManager");
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var indexType = Mod.ResolveType("CCMLKDOHKJE");
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if (managerType is null || indexType is null)
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{
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Mod.Log.Warning("[patch-miss] GameTeamManager.GetTeamPlayerIndex: type not found");
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return false;
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}
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var target = AccessTools.Method(managerType, "GetTeamPlayerIndex");
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if (target is null)
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{
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Mod.Log.Warning("[patch-miss] GameTeamManager.GetTeamPlayerIndex");
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return false;
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}
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var patch = typeof(QuestTeamSize)
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.GetMethod(nameof(NormalizeTeamPlayerIndex_Postfix), BindingFlags.Public | BindingFlags.Static)!
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.MakeGenericMethod(indexType);
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harmony.Patch(target, postfix: new HarmonyMethod(patch));
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Mod.Log.Msg("[patch-ok] GameTeamManager.GetTeamPlayerIndex");
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return true;
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}
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catch (Exception ex)
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{
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Mod.Log.Error($"[patch-fail] GameTeamManager.GetTeamPlayerIndex: {ex.Message}");
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return false;
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}
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}
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private static bool TryPatchSpawnModeDataNormalizer(HarmonyLib.Harmony harmony)
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{
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try
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{
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var spawnType = Mod.ResolveType("GameSpawnManager");
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var indexType = Mod.ResolveType("CCMLKDOHKJE");
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if (spawnType is null || indexType is null)
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{
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Mod.Log.Warning("[patch-miss] GameSpawnManager.ALCADGJKKHJ: type not found");
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return false;
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}
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var target = AccessTools.Method(spawnType, "ALCADGJKKHJ");
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if (target is null)
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{
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Mod.Log.Warning("[patch-miss] GameSpawnManager.ALCADGJKKHJ");
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return false;
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}
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var patch = typeof(QuestTeamSize)
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.GetMethod(nameof(NormalizeSpawnModeData_Postfix), BindingFlags.Public | BindingFlags.Static)!
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.MakeGenericMethod(indexType);
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harmony.Patch(target, postfix: new HarmonyMethod(patch));
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Mod.Log.Msg("[patch-ok] GameSpawnManager.ALCADGJKKHJ");
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return true;
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}
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catch (Exception ex)
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{
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Mod.Log.Error($"[patch-fail] GameSpawnManager.ALCADGJKKHJ: {ex.Message}");
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return false;
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}
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}
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private static bool TryPatchRequiredSpawnIndexNormalizer(HarmonyLib.Harmony harmony)
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{
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try
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{
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var spawnType = Mod.ResolveType("GameSpawnManager");
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var indexType = Mod.ResolveType("CCMLKDOHKJE");
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if (spawnType is null || indexType is null)
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{
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Mod.Log.Warning("[patch-miss] GameSpawnManager.FKEICBPCMPJ index normalizer: type not found");
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return false;
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}
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var target = AccessTools.Method(spawnType, "FKEICBPCMPJ");
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if (target is null)
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{
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Mod.Log.Warning("[patch-miss] GameSpawnManager.FKEICBPCMPJ index normalizer");
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return false;
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}
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var patch = typeof(QuestTeamSize)
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.GetMethod(nameof(NormalizeRequiredSpawnIndex_Prefix), BindingFlags.Public | BindingFlags.Static)!
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.MakeGenericMethod(indexType);
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harmony.Patch(target, prefix: new HarmonyMethod(patch));
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Mod.Log.Msg("[patch-ok] GameSpawnManager.FKEICBPCMPJ index normalizer");
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return true;
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}
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catch (Exception ex)
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{
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Mod.Log.Error($"[patch-fail] GameSpawnManager.FKEICBPCMPJ index normalizer: {ex.Message}");
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return false;
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}
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}
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// POSTFIX on GameTeamManager.GetTeamPlayerIndex(Player). The RRO quest
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// scenes only have spawn points for indexes 0-3. After raising the quest
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// team cap, players 5+ legitimately receive INDEX_4+, but those values
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// cannot match any baked quest spawn point. Normalize just the enum result
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// that spawn code asks for; the actual team roster/cap remains raised.
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public static void NormalizeTeamPlayerIndex_Postfix<T>(ref T __result) where T : struct
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{
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try
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{
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if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
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var value = Convert.ToInt32(__result);
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if (!TryNormalizeIndex(value, out var normalized)) return;
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__result = (T)Enum.ToObject(typeof(T), normalized);
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if (_teamIndexNormalizeLogCount < 12)
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{
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_teamIndexNormalizeLogCount++;
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Mod.Log.Msg($"[questsize] normalized team-player index {value} -> {normalized} for quest spawn lookup " +
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$"activeQuest={_activeAllowedQuestConfig}");
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}
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}
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catch (Exception ex)
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{
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Mod.Log.Warning($"[questsize] team-player index normalize failed: {ex.Message}");
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}
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}
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// POSTFIX on GameSpawnManager.ALCADGJKKHJ(..., out CCMLKDOHKJE index, ...).
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// FPBFJMMKPPJ calls this private helper immediately before FKEICBPCMPJ, so
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// this is the exact spawn-path value seen in the "TeamIndex INDEX_4" log.
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public static void NormalizeSpawnModeData_Postfix<T>(ref T __3) where T : struct
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{
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try
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{
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if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
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var value = Convert.ToInt32(__3);
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if (!TryNormalizeIndex(value, out var normalized)) return;
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__3 = (T)Enum.ToObject(typeof(T), normalized);
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if (_spawnModeDataNormalizeLogCount < 12)
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{
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_spawnModeDataNormalizeLogCount++;
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Mod.Log.Msg($"[questsize] normalized spawn-mode team-player index {value} -> {normalized} " +
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$"activeQuest={_activeAllowedQuestConfig}");
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}
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}
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catch (Exception ex)
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{
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Mod.Log.Warning($"[questsize] spawn-mode index normalize failed: {ex.Message}");
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}
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}
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// PREFIX on GameSpawnManager.FKEICBPCMPJ(..., CCMLKDOHKJE requiredIndex, ...).
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// This is the last guard before the spawn point field compare at +0x88.
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public static void NormalizeRequiredSpawnIndex_Prefix<T>(ref T __2) where T : struct
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{
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try
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{
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if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
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var value = Convert.ToInt32(__2);
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if (!TryNormalizeIndex(value, out var normalized)) return;
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__2 = (T)Enum.ToObject(typeof(T), normalized);
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if (_requiredSpawnIndexNormalizeLogCount < 12)
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{
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_requiredSpawnIndexNormalizeLogCount++;
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Mod.Log.Msg($"[questsize] normalized required spawn index {value} -> {normalized} " +
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$"activeQuest={_activeAllowedQuestConfig}");
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}
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}
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catch (Exception ex)
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{
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Mod.Log.Warning($"[questsize] required spawn index normalize failed: {ex.Message}");
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}
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}
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private static bool TryNormalizeIndex(int value, out int normalized)
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{
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normalized = value % 4;
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return value >= 4;
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}
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// PREFIX on GameConfigurationAsset.GDECPANDBHJ() (asset → protobuf builder).
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public static void Build_Prefix(object __instance)
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{
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try
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{
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var target = Mod.Cfg.QuestMaxTeamSize;
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if (target <= 0 || __instance is null) return;
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var name = GetMember(__instance, "Name") as string ?? "";
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var allowed = IsAllowed(name);
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_activeAllowedQuestConfig = allowed;
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if (_seen.Add(name))
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Mod.Log.Msg($"[questsize] config build '{name}' allowed={allowed}");
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if (!allowed) return;
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var arr = GetMember(__instance, "TeamConfigurations");
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int len = ArrLen(arr);
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if (len <= 0) return;
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int bumped = 0;
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for (int i = 0; i < len; i++)
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{
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var elem = ArrItem(arr, i); // boxed TeamConfiguration struct (copy)
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if (elem is null) continue;
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int cur = ReadInt(elem, "MaxTeamSize");
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if (cur > 0 && cur < target &&
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WriteInt(elem, "MaxTeamSize", target) &&
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SetArrItem(arr!, i, elem)) // write the mutated struct back
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bumped++;
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}
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if (bumped > 0 && !_loggedBump)
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{
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_loggedBump = true;
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Mod.Log.Msg($"[questsize] '{name}': bumped {bumped} team slot(s) → {target}");
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}
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}
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catch (Exception ex) { Mod.Log.Warning($"[questsize] build prefix failed: {ex.Message}"); }
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}
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// POSTFIX on GameSpawnManager.FKEICBPCMPJ(..., outputList). That method
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// filters spawn points by state/game-mode/spectator/team/team-player-index/
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// custom-tag before the spawn selector runs. The RRO quest prefabs only
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// have indexed start points for players 0-3; once we raise the team size,
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// player index 4+ can filter every point out before the built-in overlap
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// fallback has a chance to help.
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//
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// December decompile: FPBFJMMKPPJ calls this filter, then if output.Count
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// is still 0 it logs "due to spawn point requirement tests" and falls back
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// to the unfiltered source list as an arbitrary spawn set. Filling the
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// output list here keeps the normal overlap pass and spawn-selection mode
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// alive instead of taking that bad arbitrary fallback.
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//
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// Harmony binds __0 and __7 by argument position: source list and output
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// list. The obfuscated parameter names are not reliable in MelonLoader's
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// generated IL2CPP metadata, which is why this intentionally avoids them.
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// If the filtered output is empty, copy the already-selected candidate
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// scene spawn list back into the output so extra players reuse baked quest
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// spawn points instead of being left out in the void.
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public static void RelaxEmptySpawnFilter_Postfix(object __0, object __7)
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{
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try
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{
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if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
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if (Count(__7) > 0) return;
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var sourceCount = Count(__0);
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if (sourceCount <= 0) return;
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var copied = CopyListItems(__0, __7);
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if (_spawnRelaxLogCount < 12)
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{
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_spawnRelaxLogCount++;
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Mod.Log.Msg($"[questsize] relaxed empty quest spawn filter; activeQuest={_activeAllowedQuestConfig} " +
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$"source={sourceCount} copied={copied} " +
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$"sourceType={TypeName(__0)} outputType={TypeName(__7)}");
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}
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}
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catch (Exception ex)
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{
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Mod.Log.Warning($"[questsize] spawn filter relax failed: {ex.Message}");
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}
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}
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// ── allowlist matching (normalize: lowercase-alnum, strip filler) ──────
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private static List<string>? _wanted;
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private static bool IsAllowed(string configName)
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{
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_wanted ??= BuildWanted();
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if (_wanted.Count == 0) return false;
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var have = Norm(configName);
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foreach (var w in _wanted)
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if (have.Contains(w)) return true;
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return false;
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}
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private static List<string> BuildWanted()
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{
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var list = new List<string>();
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foreach (var entry in Mod.Cfg.QuestMaxTeamSizeRooms)
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{
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var nrm = Norm(entry);
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if (nrm.Length > 0) list.Add(nrm);
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}
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return list;
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}
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private static string Norm(string s)
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{
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if (string.IsNullOrEmpty(s)) return "";
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var sb = new System.Text.StringBuilder(s.Length);
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foreach (var c in s)
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if (char.IsLetterOrDigit(c)) sb.Append(char.ToLowerInvariant(c));
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return sb.ToString().Replace("the", "").Replace("for", "").Replace("of", "");
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}
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// ── reflection helpers (Il2CppInterop exposes il2cpp members as either a
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// property or a field depending on version — try both) ────────────────
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private static object? GetMember(object o, string name)
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{
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var t = o.GetType();
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var p = t.GetProperty(name, BF);
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if (p != null && p.CanRead && p.GetIndexParameters().Length == 0)
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{ try { return p.GetValue(o); } catch { } }
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var f = t.GetField(name, BF);
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if (f != null) { try { return f.GetValue(o); } catch { } }
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return null;
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}
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private static int ReadInt(object? o, string name)
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{
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if (o is null) return 0;
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var v = GetMember(o, name);
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if (v is int n) return n;
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return v != null && int.TryParse(v.ToString(), out var p) ? p : 0;
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}
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private static bool WriteInt(object o, string name, int val)
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{
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var t = o.GetType();
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var p = t.GetProperty(name, BF);
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if (p != null && p.CanWrite) { try { p.SetValue(o, val); return true; } catch { } }
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var f = t.GetField(name, BF);
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if (f != null) { try { f.SetValue(o, val); return true; } catch { } }
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return false;
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}
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private static int ArrLen(object? arr)
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{
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if (arr is null) return 0;
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if (arr is Array a) return a.Length;
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var lp = arr.GetType().GetProperty("Length") ?? arr.GetType().GetProperty("Count");
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return (lp?.GetValue(arr) as int?) ?? 0;
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}
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private static int Count(object? collection) => ArrLen(collection);
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private static object? ArrItem(object? arr, int i)
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{
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if (arr is null) return null;
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if (arr is Array a) return a.GetValue(i);
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var gi = arr.GetType().GetMethod("get_Item", new[] { typeof(int) });
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return gi?.Invoke(arr, new object[] { i });
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}
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// Write a (boxed) struct element back into an Il2CppStructArray via its
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// set_Item(int, T) indexer. Reflection unboxes to T on invoke.
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private static bool SetArrItem(object arr, int i, object val)
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{
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if (arr is Array a) { try { a.SetValue(val, i); return true; } catch { return false; } }
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foreach (var m in arr.GetType().GetMethods())
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{
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if (m.Name != "set_Item") continue;
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var ps = m.GetParameters();
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if (ps.Length == 2 && ps[0].ParameterType == typeof(int))
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{
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try { m.Invoke(arr, new[] { i, val }); return true; } catch { }
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}
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}
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return false;
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}
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private static int CopyListItems(object? src, object? dst)
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{
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if (src is null || dst is null) return 0;
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MethodInfo? add = null;
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foreach (var method in dst.GetType().GetMethods())
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{
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if (method.Name != "Add") continue;
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if (method.GetParameters().Length != 1) continue;
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add = method;
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break;
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}
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if (add is null) return 0;
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var n = ArrLen(src);
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var copied = 0;
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for (var i = 0; i < n; i++)
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{
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var item = ArrItem(src, i);
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if (item is null) continue;
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try
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{
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add.Invoke(dst, new[] { item });
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copied++;
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}
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catch { }
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}
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return copied;
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}
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private static string TypeName(object? value) =>
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value?.GetType().FullName ?? "<null>";
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}
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