mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System.ComponentModel.DataAnnotations;
|
|
|
|
namespace DorkNet.Server.Data.Entities;
|
|
|
|
/// <summary>
|
|
/// Per-player dorm state. Decouples each player's dorm save bytes from
|
|
/// the canonical RoomEntity row at <c>RoomId=1</c> (which is shared
|
|
/// across every dorm visit and would otherwise leak one player's save
|
|
/// into every other player's dorm).
|
|
///
|
|
/// One row per account that has ever entered their dorm. Created on the
|
|
/// first <c>/api/rooms/v4/details/1</c> hit and updated whenever the
|
|
/// player saves their dorm via Maker Pen.
|
|
/// </summary>
|
|
public class DormStateEntity
|
|
{
|
|
/// <summary>The owning account id. Primary key — one dorm state row
|
|
/// per player.</summary>
|
|
[Key]
|
|
public long PlayerId { get; set; }
|
|
|
|
/// <summary>Blob name for the player's most recent dorm save. Format
|
|
/// <c>dorm_p<accountId>_v<n>.dat</c>; matches the
|
|
/// <see cref="RoomDataBlobEntity.BlobName"/> stored when the upload
|
|
/// landed. Empty string before the player has saved.</summary>
|
|
[MaxLength(128)]
|
|
public string CurrentDataBlobName { get; set; } = string.Empty;
|
|
|
|
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
|
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
|
}
|