mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 15:08:47 -07:00
18a5391e37
The mod resolves every game-side type at runtime via
AccessTools.TypeByName, so the IL2CPP interop assemblies
(Assembly-CSharp, Photon3Unity3D, UnityEngine.*) in the csproj were
dead references. Dropped them entirely — only MelonLoader's own
DLLs are actually needed at compile time.
tools/build-patcher-zip.ps1 now downloads MelonLoader BEFORE the
dotnet build and points MelonLoaderDir at the extracted contents,
so a fresh contributor checkout builds the patcher zip cold with
no Rec Room install required.
Mirrors the march-2020-03-10 1f407ef change.