Files
DorkNet/tools/build-patcher-zip.ps1
T
Alexa 1f407ef7b3 clientmod: build without a local Rec Room install
The mod resolves every game-side type at runtime via
AccessTools.TypeByName, so the IL2CPP interop assemblies
(Assembly-CSharp, Photon3Unity3D, UnityEngine.*) in the csproj were
dead references. Dropped them entirely — only MelonLoader's own
DLLs are actually needed at compile time.

tools/build-patcher-zip.ps1 now downloads MelonLoader BEFORE the
dotnet build and points MelonLoaderDir at the extracted contents,
so a fresh contributor checkout builds the patcher zip cold with
no Rec Room install required. (Previously the csproj defaulted
RecRoomDir to a hardcoded user path and failed for anyone else.)

Verified by deleting bin/obj and running the script from scratch
on a machine without RecRoomDir set — produces a 20 MB zip with
the same manifest/DLL/MelonLoader.zip layout as before.
2026-05-27 11:47:25 +03:00

127 lines
5.9 KiB
PowerShell

<#
.SYNOPSIS
Builds the per-version dorknet-clientpatch-{VersionKey}.zip the
DorkNet launcher expects to find as a GitHub Release asset.
.DESCRIPTION
Output zip layout (see launcher/RELEASES.md on the public main
branch for the full contract):
manifest.json (schema v1, describes the install)
MelonLoader.zip (downloaded from melonloader github)
DorkNet.ClientMod.dll (built from this repo)
dorknet-clientmod.json.template (copied from DorkNet.ClientMod/)
The launcher reads manifest.json, unzips MelonLoader on top of the
user's Rec Room install root, copies the DLL into Mods/, then
renders the config template into UserData/.
Self-contained: downloads MelonLoader before the dotnet build and
feeds its DLLs into the build as references, so no local Rec Room
install is required to compile DorkNet.ClientMod. (The mod resolves
every game-side type at runtime via AccessTools.TypeByName.)
.PARAMETER VersionKey
The version key matching versions.json on the public main branch
(e.g. december_2020_12_18 or march_2020_03_10).
.PARAMETER MelonLoaderVersion
MelonLoader release tag to bundle. Defaults to the 0.6.x stable
target — that's the loader DorkNet.ClientMod compiled against.
.PARAMETER OutputDir
Where the final zip lands. Defaults to repo-root/dist.
.EXAMPLE
.\tools\build-patcher-zip.ps1 -VersionKey march_2020_03_10
#>
[CmdletBinding()]
param(
[Parameter(Mandatory)][string]$VersionKey,
[string]$MelonLoaderVersion = "v0.6.6",
[string]$OutputDir = $null
)
$ErrorActionPreference = 'Stop'
$repoRoot = Resolve-Path "$PSScriptRoot\.."
if (-not $OutputDir) { $OutputDir = Join-Path $repoRoot 'dist' }
New-Item -ItemType Directory -Force $OutputDir | Out-Null
$stage = Join-Path $env:TEMP "dorknet-patcher-$VersionKey-$([guid]::NewGuid().Guid.Substring(0,8))"
New-Item -ItemType Directory -Force $stage | Out-Null
try {
# ── 1. Fetch MelonLoader from upstream releases ──────────────────────
# We download it first so the DLLs inside can serve as compile-time
# references for DorkNet.ClientMod — keeps the build self-contained
# (no local Rec Room install required to compile the mod).
# x64 .NET 6 build targets 2020-era Rec Room. The asset name pattern
# is stable across 0.6.x: MelonLoader.x64.zip.
$mlAsset = "MelonLoader.x64.zip"
$mlUrl = "https://github.com/LavaGang/MelonLoader/releases/download/$MelonLoaderVersion/$mlAsset"
$mlZip = "$stage\MelonLoader.zip"
$mlExtract = "$stage\melonloader-extracted"
Write-Host "[fetch] downloading $mlUrl"
Invoke-WebRequest -Uri $mlUrl -OutFile $mlZip
if (-not (Test-Path $mlZip) -or (Get-Item $mlZip).Length -lt 1MB) {
throw "MelonLoader download failed or produced an unexpectedly small file"
}
Expand-Archive -Path $mlZip -DestinationPath $mlExtract -Force
# The 0.6.x release zip layout has a top-level `MelonLoader` folder
# containing net6, net35, Dependencies, Documentation. Point the
# csproj at that inner folder.
$mlRefRoot = Join-Path $mlExtract 'MelonLoader'
if (-not (Test-Path "$mlRefRoot\net6\MelonLoader.dll")) {
throw "Extracted MelonLoader is missing net6\MelonLoader.dll — release layout may have changed"
}
# ── 2. Build DorkNet.ClientMod (no Rec Room install needed) ─────────
Write-Host "[build] dotnet build DorkNet.ClientMod (Release)"
dotnet build "$repoRoot\DorkNet.ClientMod\DorkNet.ClientMod.csproj" `
-c Release --nologo `
"-p:MelonLoaderDir=$mlRefRoot" | Out-Null
if ($LASTEXITCODE -ne 0) { throw "ClientMod build failed" }
$dll = Get-ChildItem "$repoRoot\DorkNet.ClientMod\bin\Release" -Recurse `
-Filter "DorkNet.ClientMod.dll" |
Sort-Object LastWriteTime -Descending |
Select-Object -First 1
if (-not $dll) { throw "DorkNet.ClientMod.dll not found post-build" }
Copy-Item $dll.FullName "$stage\DorkNet.ClientMod.dll"
Write-Host "[build] copied $($dll.FullName)"
# ── 3. Copy the config template ──────────────────────────────────────
$template = "$repoRoot\DorkNet.ClientMod\dorknet-clientmod.json.template"
if (-not (Test-Path $template)) {
throw "Config template missing: $template"
}
Copy-Item $template "$stage\dorknet-clientmod.json.template"
# ── 4. Write manifest.json ──────────────────────────────────────────
$manifest = @{
'$schema_version' = 1
'loader_archive' = 'MelonLoader.zip'
'plugin_dll' = 'DorkNet.ClientMod.dll'
'plugin_dest' = 'MelonLoader/Mods'
'config_template' = 'dorknet-clientmod.json.template'
'config_dest' = 'MelonLoader/UserData/dorknet-clientmod.json'
'old_plugin_paths' = @(
'BepInEx/plugins/DorkNet.ClientPatch.dll'
)
} | ConvertTo-Json -Depth 4
Set-Content -LiteralPath "$stage\manifest.json" -Value $manifest
# ── 5. Bundle into the final zip ────────────────────────────────────
# Strip the extracted MelonLoader scratch dir before zipping so it
# doesn't bloat the artifact. The MelonLoader.zip itself stays.
Remove-Item -Recurse -Force $mlExtract
$outZip = Join-Path $OutputDir "dorknet-clientpatch-$VersionKey.zip"
if (Test-Path $outZip) { Remove-Item $outZip -Force }
Compress-Archive -Path "$stage\*" -DestinationPath $outZip
$sizeMb = [math]::Round((Get-Item $outZip).Length / 1MB, 1)
Write-Host ""
Write-Host "Built $outZip ($sizeMb MB)" -ForegroundColor Green
Write-Host " Upload this to the v1-* GitHub Release on this branch."
}
finally {
if (Test-Path $stage) { Remove-Item -Recurse -Force $stage }
}