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* Avoid login kick broadcast during reconnect * feat: Matchmade sessions respect room's subroom Max Player Count GameSessionService previously hardcoded MaxCapacity=8 for new sessions, fragmenting matchmade joiners 8-per-instance regardless of the host's 'Max Player Count in This Subroom' slider. New sessions now resolve the room's entry subroom (lowest OrderIndex) RoomSceneEntity.MaxPlayers, clamped 1-80, falling back to 8 for system rooms (dorm GUID roomIds).