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258183fb94
ClientMod (2023-03-21): opt-in Rec Royale night mode. RRO scenes never
enable the room mood engine (no data blob → SceneMoodSettings.isEnabled
stays false, CurrentMood null, the per-frame update returns at once), so
the mod replays the room-data loader's bring-up, registers a shipped
night MoodSetting (Night_Calm_Outdoor_Mood by default) as the scene's
default mood, supplies a skybox material on the Custom/SkyBox shader
(MoodConfig.SkyBoxMaterial is not loaded outside custom rooms), assigns
the scene's directional light as RenderSettings.sun, matches the key
light to the engine-driven sun, darkens via the mood's post-exposure and
sun/ambient intensities, forces post-processing on, keeps or disables
fog, hides the daytime cloud meshes, unlocks weapon flashlights, and
restores everything on hotkey-off / scene change. All knobs live in
dorknet-clientmod.json (RecRoyaleNight*), written by install-melon.ps1.
Server/admin: baked Rec Room Originals are seeded with an empty
DataBlobName, which the 2023 client reads as "no room data" — no Maker
Pen, no CV2 room-settings chips, no saves, and for Rec Royale no game at
all (its game-rule chip RecRoyaleSolos_GameRuleWrapperCircuit ships in
the blob, not the scene). New admin actions on the Sub-rooms tab:
POST rooms/{id}/subrooms/{sub}/blob/enable stamps the synthetic default
blob name (which CdnController already answers with the RRO-editable
blob) and blob/reset clears it back to scene-only. IsRRO is derived from
IsAGRoom, so the client keeps loading the baked map.
Docs: README section, docs/admin.md procedure, docs/recroom-2023-room-save.md,
new docs/recroom-2023-scene-moods.md with the ISIL offsets behind all of it.
Tests: RroRoomBlobTests.
178 lines
8.9 KiB
C#
178 lines
8.9 KiB
C#
using System.Net.Http.Headers;
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using System.Text.Json;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using RecRoom.Protobuf;
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namespace DorkNet.Server.Tests;
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/// <summary>
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/// Baked Rec Room Originals (Rec Royale, Paintball, …) ship with an empty
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/// <see cref="RoomSceneEntity.DataBlobName"/>, and every details builder and
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/// matchmaking resolver turns that into an empty <c>DataBlob</c>. The client
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/// reads that as "no room data at all": no persistence views, no room-role
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/// overlay, no Maker Pen, no CV2 chips, no room mood engine. Real Rec Room
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/// served these rooms a blob — Rec Royale's game-rule chip lives in it, not
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/// in the scene — so DorkNet needs a switch that gives such a room one.
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///
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/// The property pinned here: the admin "enable blob" action stamps the
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/// synthetic default name, that name flows through the game-client details
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/// verbatim while <c>IsRRO</c> stays true (the client still loads the baked
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/// map, and only additionally fetches the blob), the CDN answers that name
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/// with the RRO-editable blob (permissive room roles, no objects), and
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/// "reset" puts everything back to scene-only.
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/// </summary>
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public sealed class RroRoomBlobTests : IClassFixture<DorkNetServerFactory>
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{
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private readonly DorkNetServerFactory _factory;
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public RroRoomBlobTests(DorkNetServerFactory factory) => _factory = factory;
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[Fact]
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public async Task Baked_original_gets_no_blob_until_an_admin_enables_one()
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{
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using var setup = Client("rooms");
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var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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var admin = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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var roomId = 9_600_000 + Random.Shared.Next(1, 99_999);
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await using (var scope = _factory.Services.CreateAsyncScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<DorkNetDbContext>();
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(await db.Players.FirstAsync(p => p.Id == admin.PlayerId)).IsAdmin = true;
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// Shape of a seeded baked original: system-owned, AG-flagged,
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// tagged recroomoriginal, no blob anywhere.
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db.Rooms.Add(new RoomEntity
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{
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Id = roomId,
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Name = $"Royale{Guid.NewGuid():N}"[..18],
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CreatorPlayerId = 1,
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IsAGRoom = true,
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TagsCsv = "recroomoriginal,sport",
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CurrentDataBlobName = string.Empty,
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});
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db.RoomScenes.Add(new RoomSceneEntity
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{ RoomId = roomId, Name = "Home", OrderIndex = 0, DataBlobName = string.Empty });
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await db.SaveChangesAsync();
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}
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var synthetic = RoomService.SyntheticDefaultRoomDataBlobName(roomId);
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using var gameClient = Client("rooms", player);
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using var adminClient = Client("admin", admin);
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using var cdnClient = Client("cdn");
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// ── before: baked scene only ────────────────────────────────────────
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var before = await GetJsonAsync(gameClient, $"/rooms/{roomId}");
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Assert.True(before.GetProperty("IsRRO").GetBoolean());
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Assert.Equal(string.Empty, SubRoomZero(before).GetProperty("DataBlob").GetString());
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var listed = await GetJsonAsync(adminClient, $"/api/admin/v1/rooms/{roomId}/subrooms");
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var row = listed.EnumerateArray().Single();
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Assert.True(row.GetProperty("isBakedOriginal").GetBoolean());
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Assert.Equal(string.Empty, row.GetProperty("effectiveBlobName").GetString());
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// ── enable: the synthetic name lands on the scene AND the room ─────
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var enabled = await PostJsonAsync(adminClient, $"/api/admin/v1/rooms/{roomId}/subrooms/0/blob/enable");
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Assert.True(enabled.GetProperty("changed").GetBoolean());
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Assert.Equal(synthetic, enabled.GetProperty("effectiveBlobName").GetString());
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Assert.Equal(synthetic, enabled.GetProperty("dataBlobName").GetString());
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Assert.Equal(synthetic, enabled.GetProperty("roomCurrentDataBlobName").GetString());
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// Idempotent: a second enable changes nothing and keeps the name.
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var again = await PostJsonAsync(adminClient, $"/api/admin/v1/rooms/{roomId}/subrooms/0/blob/enable");
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Assert.False(again.GetProperty("changed").GetBoolean());
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Assert.Equal(synthetic, again.GetProperty("effectiveBlobName").GetString());
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// The game client now gets the blob name, and IsRRO is untouched —
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// that flag is what makes it load the baked map (a false there sends
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// it looking for geometry inside the blob and the join fails).
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var after = await GetJsonAsync(gameClient, $"/rooms/{roomId}");
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Assert.True(after.GetProperty("IsRRO").GetBoolean());
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Assert.Equal(synthetic, SubRoomZero(after).GetProperty("DataBlob").GetString());
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// ── the CDN answers that name with the RRO-editable blob ───────────
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using var blobResponse = await cdnClient.GetAsync($"/room/{synthetic}");
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var blobBytes = await blobResponse.Content.ReadAsByteArrayAsync();
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Assert.True(blobResponse.IsSuccessStatusCode,
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$"GET cdn /room/{synthetic} -> {(int)blobResponse.StatusCode}");
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var persisted = PersistedRoomData.Parser.ParseFrom(blobBytes);
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Assert.NotNull(persisted.RoomRoleData);
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Assert.NotEmpty(persisted.RoomRoleData.RoomRoles);
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// ── reset: back to scene-only ───────────────────────────────────────
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var reset = await PostJsonAsync(adminClient, $"/api/admin/v1/rooms/{roomId}/subrooms/0/blob/reset");
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Assert.True(reset.GetProperty("changed").GetBoolean());
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Assert.Equal(string.Empty, reset.GetProperty("effectiveBlobName").GetString());
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var restored = await GetJsonAsync(gameClient, $"/rooms/{roomId}");
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Assert.True(restored.GetProperty("IsRRO").GetBoolean());
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Assert.Equal(string.Empty, SubRoomZero(restored).GetProperty("DataBlob").GetString());
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}
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[Fact]
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public async Task Enable_on_a_saved_subroom_keeps_the_saved_blob()
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{
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using var setup = Client("rooms");
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var admin = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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var roomId = 9_650_000 + Random.Shared.Next(1, 99_999);
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const string saved = "room_saved_by_a_player_v3.dat";
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await using (var scope = _factory.Services.CreateAsyncScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<DorkNetDbContext>();
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(await db.Players.FirstAsync(p => p.Id == admin.PlayerId)).IsAdmin = true;
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db.Rooms.Add(new RoomEntity
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{
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Id = roomId,
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Name = $"Saved{Guid.NewGuid():N}"[..18],
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CreatorPlayerId = 1,
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IsAGRoom = true,
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TagsCsv = "recroomoriginal",
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CurrentDataBlobName = saved,
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});
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db.RoomScenes.Add(new RoomSceneEntity
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{ RoomId = roomId, Name = "Home", OrderIndex = 0, DataBlobName = saved });
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await db.SaveChangesAsync();
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}
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using var adminClient = Client("admin", admin);
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var enabled = await PostJsonAsync(adminClient, $"/api/admin/v1/rooms/{roomId}/subrooms/0/blob/enable");
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Assert.False(enabled.GetProperty("changed").GetBoolean());
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Assert.Equal(saved, enabled.GetProperty("effectiveBlobName").GetString());
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}
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private static JsonElement SubRoomZero(JsonElement details) =>
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details.GetProperty("SubRooms").EnumerateArray()
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.First(e => e.GetProperty("SubRoomId").GetInt64() == 0);
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private static async Task<JsonElement> GetJsonAsync(HttpClient client, string path)
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{
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using var response = await client.GetAsync(path);
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var body = await response.Content.ReadAsStringAsync();
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Assert.True(response.IsSuccessStatusCode, $"GET {path} -> {(int)response.StatusCode}: {body}");
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return JsonDocument.Parse(body).RootElement.Clone();
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}
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private static async Task<JsonElement> PostJsonAsync(HttpClient client, string path)
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{
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using var response = await client.PostAsync(path, content: null);
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var body = await response.Content.ReadAsStringAsync();
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Assert.True(response.IsSuccessStatusCode, $"POST {path} -> {(int)response.StatusCode}: {body}");
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return JsonDocument.Parse(body).RootElement.Clone();
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}
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private HttpClient Client(string host, GameClientSession? session = null)
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{
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var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
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client.BaseAddress = new Uri($"http://{host}.{_factory.ApexDomain}");
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if (session is not null)
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client.DefaultRequestHeaders.Authorization =
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new AuthenticationHeaderValue("Bearer", session.AccessToken);
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return client;
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}
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}
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